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Guardian

From UO:PvE Wiki

Guardian is a monster or encounter npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyCalculated per creature
AIAI_Archer
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str100Source range
Dex125Source range
Int25Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new Arrow(250))Requests a newly created themed item: Arrow. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
AddItem(chest)Unconditional
AddItem(arms)Unconditional
AddItem(gloves)Unconditional
AddItem(gorget)Unconditional
AddItem(legs)Unconditional
AddItem(helm)Unconditional
AddItem(bow)Unconditional

Taming, resources and other properties#

PropertyValue
Body0x191 When (Female = Utility.RandomBool()); 0x190 When NOT (Female = Utility.RandomBool())

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 17 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:12
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:70
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:59
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:34
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:37
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:40
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:43
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:46
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:49
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:57
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:21
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Guardian.cs:26

Category: Monsters and NPCs