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Grizzly bear

From UO:PvE Wiki

Grizzly bear is a animal. About D13–16.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D13–16
AIAI_Animal
TamingSource marks tameable
Minimum taming skill59.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str126–155Source range
Dex81–105Source range
Int16–40Source range
Hits76–93Source range
Mana0Source range
Damage8–13Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–35Source range
Cold15–25Source range
Poison5–10Source range
Energy5–10Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25.1–40Source range
Tactics70.1–100Source range
Wrestling45.1–70Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill59.1
Control Slots1
Meat2
Hides16
Favorite FoodFoodType.Fish | FoodType.FruitsAndVeggies | FoodType.Meat
Fame1000
Karma0
Virtual Armor24
Body212
Base Sound ID0xA3

Matching slayers#

  • Bear Slayer (Talisman slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:29
    Talisman slayer membership
  7. Projects/UOContent/Spells/Fifth/SummonCreature.cs:23
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:15
  9. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:16
  10. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:17
  11. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:19
  12. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:20
  13. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:22
  14. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:24
  15. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:26
  16. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:27
  17. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:28
  18. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:29
  19. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:31
  20. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:32
  21. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:33
  22. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:40
  23. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:42
  24. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:41
  25. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:48
  26. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:49
  27. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:50
  28. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:35
  29. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:36
  30. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:38
  31. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:12
  32. Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs:13

Category: Monsters and NPCs