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Greater dragon

From UO:PvE Wiki

Greater dragon is a monster or encounter npc. About D80–89.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D80–89
AIAI_Mage
TamingSource marks tameable
Minimum taming skill104.7
Control slots5

Attributes and damage#

AttributeValue or rangeInterpretation
Str1025–1425Source range
Dex81–148Source range
Int475–675Source range
Hits1000–2000Source range
Stam120–135Source range
Damage24–33Source range

Resistances#

AttributeValue or rangeInterpretation
Physical60–85Source range
Fire65–90Source range
Cold40–55Source range
Poison40–60Source range
Energy50–75Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Meditation0Source range
Eval Int110–140Source range
Magery110–140Source range
Poisoning0Source range
Anatomy0Source range
Magic Resist110–140Source range
Tactics110–140Source range
Wrestling115–145Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D61–80250–550135%3–445–75
D81–99600–1,200170%4–560–90

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
4 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
8 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;GreaterDragon
Ability list{ MonsterAbilities.FireBreath }GreaterDragon
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;GreaterDragon

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill104.7
Control Slots5
Auto Dispel!Controlled
Treasure Map Level5
Meat19
Hides30
Hide TypeHideType.Barbed
Scales7
Scale TypeBody == 12 ? ScaleType.Yellow : ScaleType.Red
Favorite FoodFoodType.Meat
Fame22000
Karma-15000
Virtual Armor60
Stat Loss After Tametrue
Can Anger On Tametrue
BodyUtility.RandomList(12, 59)
Base Sound ID362
Reacquire On Movement!Controlled

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Dragon Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 52 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:364
    Lesser slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:71
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:15
  10. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:16
  11. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:17
  12. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:19
  13. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:20
  14. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:22
  15. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:24
  16. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:26
  17. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:27
  18. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:28
  19. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:29
  20. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:30
  21. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:32
  22. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:33
  23. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:34
  24. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:35
  25. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:36
  26. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:37
  27. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:38
  28. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:39
  29. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:71
  30. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:72
  31. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:67
  32. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:66
  33. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:75
  34. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:46
  35. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:48
  36. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:47
  37. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:55
  38. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:56
  39. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:57
  40. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:58
  41. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:59
  42. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:60
  43. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:61
  44. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:62
  45. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:41
  46. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:42
  47. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:44
  48. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:52
  49. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:63
  50. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:12
  51. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:13
  52. Projects/UOContent/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs:54

Category: Monsters and NPCs