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Gibberling

From UO:PvE Wiki

Gibberling is a monster or encounter npc. About D18–22.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D18–22
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str141–165Source range
Dex101–125Source range
Int56–80Source range
Hits85–99Source range
Damage12–17Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–55Source range
Fire25–35Source range
Cold25–35Source range
Poison10–20Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Fire40Source range
Energy60Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist45.1–70Source range
Tactics67.6–92.5Source range
Wrestling60.1–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D11–2012–30018%15–20
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;Gibberling

Taming, resources and other properties#

PropertyValue
Treasure Map Level1
Fame1500
Karma-1500
Virtual Armor27
Body307
Base Sound ID422

Matching slayers#

  • Demon Slayer (Super slayer)

Adventure reward families#

  • Demons

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 30 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:15
  8. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:16
  9. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:17
  10. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:19
  11. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:21
  12. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:23
  13. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:24
  14. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:25
  15. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:27
  16. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:28
  17. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:29
  18. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:30
  19. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:31
  20. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:33
  21. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:34
  22. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:35
  23. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:53
  24. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:49
  25. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:47
  26. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:37
  27. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:38
  28. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:40
  29. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:12
  30. Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs:13

Category: Monsters and NPCs