Giant toad
From UO:PvE Wiki
Giant toad is a animal. About D9–11.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Animal |
| Difficulty | About D9–11 |
| AI | AI_Melee |
| Taming | Source marks tameable |
| Minimum taming skill | 77.1 |
| Control slots | 1 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 76–100 | Source range |
| Dex | 6–25 | Source range |
| Int | 11–20 | Source range |
| Hits | 46–60 | Source range |
| Mana | 0 | Source range |
| Damage | 5–17 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 20–25 | Source range |
| Fire | 5–10 | Source range |
| Energy | 5–10 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 25.1–40 | Source range |
| Tactics | 40.1–60 | Source range |
| Wrestling | 40.1–60 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
Natural loot: no ordinary gold or equipment
The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.
Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 1 × Poor loot theme | Requests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout. | No condition in extracted rule |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Tamable | true |
| Min Tame Skill | 77.1 |
| Control Slots | 1 |
| Hides | 12 |
| Hide Type | HideType.Spined |
| Favorite Food | FoodType.Fish | FoodType.Meat |
| Fame | 750 |
| Karma | -750 |
| Virtual Armor | 24 |
| Body | 80 |
| Base Sound ID | 0x26B |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.
Source notes
Show 30 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:5
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:15Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:16Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:17Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:19Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:20Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:22Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:24Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:26Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:27Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:28Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:30Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:31Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:32Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:53Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:39Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:41Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:40Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:47Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:48Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:49Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:34Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:35Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:37Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:12Projects/UOContent/Mobiles/Animals/Misc/GiantToad.cs:13
Category: Monsters and NPCs