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Giant rat

From UO:PvE Wiki

Giant rat is a animal. About D6–8.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D6–8
AIAI_Melee
TamingSource marks tameable
Minimum taming skill29.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str32–74Source range
Dex46–65Source range
Int16–30Source range
Hits26–39Source range
Mana0Source range
Damage4–8Source range

Resistances#

AttributeValue or rangeInterpretation
Physical15–20Source range
Fire5–10Source range
Poison25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25.1–30Source range
Tactics29.3–44Source range
Wrestling29.3–44Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Natural loot: no ordinary gold or equipment

The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.

Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Poor loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill29.1
Control Slots1
Meat1
Hides6
Favorite FoodFoodType.Fish | FoodType.Meat | FoodType.FruitsAndVeggies | FoodType.Eggs
Fame300
Karma-300
Virtual Armor18
Body0xD7
Base Sound ID0x188

Matching slayers#

  • Vermin Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 31 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:33
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:15
  8. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:16
  9. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:17
  10. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:19
  11. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:20
  12. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:22
  13. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:24
  14. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:26
  15. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:27
  16. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:28
  17. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:30
  18. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:31
  19. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:32
  20. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:53
  21. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:39
  22. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:41
  23. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:40
  24. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:47
  25. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:48
  26. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:49
  27. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:34
  28. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:35
  29. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:37
  30. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:12
  31. Projects/UOContent/Mobiles/Animals/Rodents/GiantRat.cs:13

Category: Monsters and NPCs