UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Gargoyle

From UO:PvE Wiki

Gargoyle is a monster or encounter npc. About D21–26.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D21–26
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str146–175Source range
Dex76–95Source range
Int81–105Source range
Hits88–105Source range
Damage7–14Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–35Source range
Fire25–35Source range
Cold5–10Source range
Poison15–25Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int70.1–85Source range
Magery70.1–85Source range
Magic Resist70.1–85Source range
Tactics50.1–70Source range
Wrestling40.1–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4))Requests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new GargoylesPickaxe())Requests a newly created themed item: Gargoyles Pickaxe. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.025)

Taming, resources and other properties#

PropertyValue
Treasure Map Level1
Meat1
Fame3500
Karma-3500
Virtual Armor32
Body4
Base Sound ID372

Matching slayers#

  • Demon Slayer (Super slayer)
  • Gargoyle Slayer (Lesser slayer)

Adventure reward families#

  • Demons

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 33 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:208
    Lesser slayer membership
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:15
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:16
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:17
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:19
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:21
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:23
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:25
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:26
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:27
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:28
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:30
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:31
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:32
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:33
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:34
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:57
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:58
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:59
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:43
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:52
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:53
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:36
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:37
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:39
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:12
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs:13

Category: Monsters and NPCs