UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Flesh golem

From UO:PvE Wiki

Flesh golem is a monster or encounter npc. About D21–25.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D21–25
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str176–200Source range
Dex51–75Source range
Int46–70Source range
Hits106–120Source range
Damage18–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical50–60Source range
Fire25–35Source range
Cold15–25Source range
Poison60–70Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist50.1–75Source range
Tactics55.1–80Source range
Wrestling60.1–70Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;FleshGolem

Taming, resources and other properties#

PropertyValue
Treasure Map Level1
Fame1000
Karma-1800
Virtual Armor34
Bleed Immunetrue
Body304
Base Sound ID684

Matching slayers#

  • Undead Slayer (Super slayer)

Adventure reward families#

  • Undead

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 31 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:66
    Super slayer membership
  7. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:77
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:90
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:15
  10. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:16
  11. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:17
  12. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:19
  13. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:21
  14. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:23
  15. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:25
  16. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:26
  17. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:27
  18. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:28
  19. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:29
  20. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:31
  21. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:32
  22. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:33
  23. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:52
  24. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:48
  25. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:46
  26. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:35
  27. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:36
  28. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:38
  29. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:45
  30. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:12
  31. Projects/UOContent/Mobiles/Monsters/AOS/FleshGolem.cs:13

Category: Monsters and NPCs