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Fire steed

From UO:PvE Wiki

Fire steed is a animal. About D34–37.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D34–37
AIAI_Melee
TamingSource marks tameable
Minimum taming skill106.0
Control slots2

Attributes and damage#

AttributeValue or rangeInterpretation
Str376–400Source range
Dex91–120Source range
Int291–300Source range
Hits226–240Source range
Damage11–30Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–40Source range
Fire70–80Source range
Cold20–30Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical20Source range
Fire80Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist100–120Source range
Tactics100Source range
Wrestling100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
PackLootItem(new SulfurousAsh(Utility.RandomMinMax(151, 300)))Requests a newly created themed item: Sulfurous Ash. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new Ruby(Utility.RandomMinMax(16, 30)))Requests a newly created themed item: Ruby. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;FireSteed
Ability list{ MonsterAbilities.FireBreath }FireSteed

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill106.0
Control Slots2
Favorite FoodFoodType.Meat
Fame20000
Karma-20000
BodybodyID
Base Sound ID0xA8

Matching slayers#

  • Flame Slayer (Talisman slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 34 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:68
    Talisman slayer membership
  7. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:44
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:16
  9. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:17
  10. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:18
  11. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:20
  12. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:22
  13. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:24
  14. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:25
  15. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:27
  16. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:28
  17. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:29
  18. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:30
  19. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:31
  20. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:33
  21. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:34
  22. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:35
  23. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:44
  24. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:45
  25. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:53
  26. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:52
  27. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:40
  28. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:42
  29. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:41
  30. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:49
  31. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:37
  32. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:38
  33. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24
  34. Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs:14

Category: Monsters and NPCs