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Fire beetle

From UO:PvE Wiki

Fire beetle is a monster or encounter npc. About D26.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D26
AIAI_Melee
TamingSource marks tameable
Minimum taming skill93.9
Control slots3

Attributes and damage#

AttributeValue or rangeInterpretation
Stam100Source range
Str300Source range
Dex65–100Source range
Int500Source range
Hits200Source range
Damage7–20Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40Source range
Fire70–75Source range
Cold10Source range
Poison30Source range
Energy30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Fire100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist90Source range
Tactics100Source range
Wrestling100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
PackLootItem(new SulfurousAsh(Utility.RandomMinMax(16, 25)))Requests a newly created themed item: Sulfurous Ash. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new IronIngot(2))Requests a newly created themed item: Iron Ingot. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill93.9
Control Slots3
Meat16
Favorite FoodFoodType.Meat
Fame4000
Karma-4000
Subdue Before Tametrue
Reduce Speed With Damagefalse
Stat Loss After Tametrue
BodybodyID

Matching slayers#

  • Beetle Slayer (Talisman slayer)
  • Flame Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 36 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:46
    Talisman slayer membership
  7. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:68
    Talisman slayer membership
  8. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:16
  9. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:17
  10. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:18
  11. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:19
  12. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:21
  13. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:23
  14. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:25
  15. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:26
  16. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:28
  17. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:29
  18. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:30
  19. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:31
  20. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:32
  21. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:34
  22. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:35
  23. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:36
  24. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:45
  25. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:46
  26. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:41
  27. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:43
  28. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:42
  29. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:57
  30. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:58
  31. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:38
  32. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:39
  33. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:52
  34. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:55
  35. Projects/UOContent/Mobiles/Monsters/SE/FireBeetle.cs:53
  36. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24

Category: Monsters and NPCs