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Fetid essence

From UO:PvE Wiki

Fetid essence is a monster or encounter npc. About D59–64.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D59–64
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str101–150Source range
Dex210–250Source range
Int451–550Source range
Hits551–650Source range
Damage21–25Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–50Source range
Fire40–50Source range
Cold40–50Source range
Poison70–90Source range
Energy75–80Source range

Damage types#

AttributeValue or rangeInterpretation
Physical30Source range
Poison70Source range

Skills#

AttributeValue or rangeInterpretation
Meditation91.4–99.4Source range
Eval Int88.5–92.3Source range
Magery97.9–101.7Source range
Poisoning100Source range
Anatomy0–4.5Source range
Magic Resist103.5–108.8Source range
Tactics81–84.6Source range
Wrestling81.3–83.9Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
GenerateLoot()initializerRuns a scripted loot or inventory action under the listed conditions.

Taming, resources and other properties#

PropertyValue
Hit PoisonPoison.Deadly
Poison ImmunePoison.Deadly
Fame3700
Karma-3700
Body273

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:13
  7. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:14
  8. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:15
  9. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:17
  10. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:19
  11. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:21
  12. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:22
  13. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:24
  14. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:25
  15. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:26
  16. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:27
  17. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:28
  18. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:30
  19. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:31
  20. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:32
  21. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:33
  22. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:34
  23. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:35
  24. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:36
  25. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:37
  26. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:51
  27. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:49
  28. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:46
  29. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:47
  30. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:39
  31. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:40
  32. Projects/UOContent/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs:11

Category: Monsters and NPCs