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Fan dancer

From UO:PvE Wiki

Fan dancer is a monster or encounter npc. About D42–49.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D42–49
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str301–375Source range
Dex201–255Source range
Int21–25Source range
Hits351–430Source range
Damage12–17Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–60Source range
Fire50–70Source range
Cold50–70Source range
Poison50–70Source range
Energy40–60Source range

Damage types#

AttributeValue or rangeInterpretation
Physical70Source range
Fire10Source range
Cold10Source range
Poison10Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist100.1–110Source range
Tactics85.1–95Source range
Wrestling85.1–95Source range
Anatomy85.1–95Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(Seed.RandomBonsaiSeed())Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .33)
PackLootItem(new OrigamiPaper())Requests a newly created themed item: Origami Paper. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.02)

Starting inventory#

Inventory ruleCondition
AddItem(new Tessen())Unconditional

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;FanDancer
Ability list{ MonsterAbilities.ReflectPhysicalDamage, MonsterAbilities.FanningFire, MonsterAbilities.FanThrowCounter }FanDancer

Taming, resources and other properties#

PropertyValue
Uncalmabletrue
Fame9000
Karma-9000
Body247
Base Sound ID0x372

Matching slayers#

  • Demon Slayer (Super slayer)

Adventure reward families#

  • Demons

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:16
  8. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:17
  9. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:18
  10. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:20
  11. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:22
  12. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:24
  13. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:25
  14. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:26
  15. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:27
  16. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:29
  17. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:30
  18. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:31
  19. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:32
  20. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:33
  21. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:35
  22. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:36
  23. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:37
  24. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:38
  25. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:71
  26. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:72
  27. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:73
  28. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:45
  29. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:52
  30. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:48
  31. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:67
  32. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:61
  33. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:59
  34. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:40
  35. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:41
  36. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:13
  37. Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs:14

Category: Monsters and NPCs