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Exodus overseer

From UO:PvE Wiki

Exodus overseer is a monster or encounter npc. About D40–44.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D40–44
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str561–650Source range
Dex76–95Source range
Int61–90Source range
Hits331–390Source range
Damage13–19Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–55Source range
Fire40–60Source range
Cold25–35Source range
Poison25–35Source range
Energy25–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical50Source range
Energy50Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist80.2–98Source range
Tactics80.2–98Source range
Wrestling80.2–98Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new PowerCrystal())Requests a newly created themed item: Power Crystal. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.Random(2) == 0)
PackLootItem(new ArcaneGem())Requests a newly created themed item: Arcane Gem. Ordinary equipment is rerolled at death; supply and map limits apply.else

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;ExodusOverseer
Ability list{ // OSI changed the ability some time around UOML Core.ML ? MonsterAbilities.EnergyBoltCounter : MonsterAbilities.MagicalBarrier }ExodusOverseer

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Auto Dispeltrue
Poison ImmunePoison.Lethal
Fame10000
Karma-10000
Virtual Armor50
Body0x2F4

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:14
  7. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:15
  8. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:16
  9. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:18
  10. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:20
  11. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:22
  12. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:23
  13. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:25
  14. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:26
  15. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:27
  16. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:28
  17. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:29
  18. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:31
  19. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:32
  20. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:33
  21. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:62
  22. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:41
  23. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:45
  24. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:81
  25. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:75
  26. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:57
  27. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:56
  28. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:58
  29. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:35
  30. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:36
  31. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:37
  32. Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs:12

Category: Monsters and NPCs