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Evil Mage Lord

From UO:PvE Wiki

Evil Mage Lord is a monster or encounter npc. About D21–26.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D21–26
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str81–105Source range
Dex191–215Source range
Int126–150Source range
Hits49–63Source range
Damage5–10Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–40Source range
Fire30–40Source range
Cold30–40Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int80.2–100Source range
Magery95.1–100Source range
Meditation27.5–50Source range
Magic Resist77.5–100Source range
Tactics65–87.5Source range
Wrestling20.3–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
Reagents: 23Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
EquipItem(new Robe(hue))Unconditional
EquipItem(new WizardsHat(hue))Unconditional
EquipItem(new Sandals())Unconditional

Taming, resources and other properties#

PropertyValue
Treasure Map LevelCore.AOS ? 2 : 0
Meat1
Fame10500
Karma-10500
Virtual Armor16
Can Rummage Corpsestrue
Always Murderertrue
BodyUtility.Random(125, 2) When (Core.UOR); 0x190 When NOT (Core.UOR)

Matching slayers#

  • Repond Slayer (Super slayer)
  • Mage Slayer (Talisman slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 40 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  7. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:40
    Talisman slayer membership
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:25
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:26
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:27
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:29
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:31
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:33
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:35
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:36
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:37
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:38
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:39
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:41
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:42
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:43
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:44
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:45
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:46
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:69
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:70
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:71
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:52
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:55
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:56
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:57
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:65
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:64
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:48
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:49
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:51
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:62
  38. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:63
  39. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:15
  40. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/EvilMageLord.cs:19

Category: Monsters and NPCs