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Escortable Mage

From UO:PvE Wiki

Escortable Mage is a service npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str90–100Source range
Dex90–100Source range
Int15–25Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int80–100Source range
Inscribe80–100Source range
Magery80–100Source range
Meditation80–100Source range
Magic Resist80–100Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
Gold: 200, 250InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.
Gold: 200, 250InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.

Starting inventory#

Inventory ruleCondition
AddItem(new Robe(GetRandomHue()))Unconditional
AddItem(new ShortPants(lowHue))Unconditional
AddItem(new ThighBoots(lowHue))if (Female)
AddItem(new Boots(lowHue))else
AddItem(new FancyShirt(Utility.RandomNeutralHue()))Unconditional
AddItem(new ShortPants(Utility.RandomNeutralHue()))Unconditional
AddItem(new Boots(Utility.RandomNeutralHue()))Unconditional

Taming, resources and other properties#

PropertyValue
Delete Corpse On Death_deleteCorpse
Fame200
Karma4000

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 25 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:14
  7. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:15
  8. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:16
  9. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:17
  10. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:18
  11. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:312
  12. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:313
  13. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:314
  14. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:56
  15. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:338
  16. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:39
  17. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:43
  18. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:47
  19. Projects/UOContent/Mobiles/Townfolk/EscortableMage.cs:51
  20. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:332
  21. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:333
  22. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:334
  23. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:217
  24. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:204
  25. Projects/UOContent/Mobiles/Townfolk/BaseEscortable.cs:205

Category: Monsters and NPCs