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Black bear

From UO:PvE Wiki

Black bear is a monster or encounter npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyCalculated per creature
AIAI_Melee
TamingConditional or disabled in source
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str50–200Source range
Dex50–200Source range
HitsSetHits(50, Str)Dynamic source rule
StamSetStam(50, Dex)Dynamic source rule

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamablefalse
Karma-1000
Body0xd3
Base Sound ID0xa3

Conditional stat definitions#

AttributeSource ruleCondition
HitsSetHits(50, Str)Dynamic or inherited
StamSetStam(50, Dex)Dynamic or inherited

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.

Related references#

Source notes

Show 13 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:50
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:81
  7. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:82
  8. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:89
  9. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:90
  10. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:93
  11. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:92
  12. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:55
  13. Projects/UOContent/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs:56

Category: Monsters and NPCs