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Energy vortex

From UO:PvE Wiki

Energy vortex is a summon or familiar. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationSummon or familiar
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsCore.SE ? 2 : 1

Attributes and damage#

AttributeValue or rangeInterpretation
Str200Source range
Dex200Source range
Int100Source range
HitsSetHits(Core.SE ? 140 : 70)Dynamic source rule
Stam250Source range
Mana0Source range
Damage14–17Source range

Resistances#

AttributeValue or rangeInterpretation
Physical60–70Source range
Fire40–50Source range
Cold40–50Source range
Poison40–50Source range
Energy90–100Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Energy100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist99.9Source range
Tactics100Source range
Wrestling120Source range

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Control SlotsCore.SE ? 2 : 1
Poison ImmunePoison.Lethal
Delete Corpse On DeathSummoned
Fame0
Karma0
Virtual Armor40
Bleed Immunetrue
Always Murderertrue
Body0xDC When (Core.SE && Utility.Random(500) == 0); 164 When NOT (Core.SE && Utility.Random(500) == 0)

Conditional stat definitions#

AttributeSource ruleCondition
HitsSetHits(Core.SE ? 140 : 70)Dynamic or inherited

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 33 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Spells/Eighth/EnergyVortex.cs:41
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  7. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:24
  8. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:25
  9. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:26
  10. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:28
  11. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:29
  12. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:30
  13. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:32
  14. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:34
  15. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:35
  16. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:37
  17. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:38
  18. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:39
  19. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:40
  20. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:41
  21. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:43
  22. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:44
  23. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:45
  24. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:51
  25. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:64
  26. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:55
  27. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:47
  28. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:48
  29. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:50
  30. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:63
  31. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:56
  32. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:16
  33. Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:21

Category: Monsters and NPCs