Energy vortex
From UO:PvE Wiki
Energy vortex is a summon or familiar. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Summon or familiar |
| Difficulty | Calculated per creature |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Core.SE ? 2 : 1 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 200 | Source range |
| Dex | 200 | Source range |
| Int | 100 | Source range |
| Hits | SetHits(Core.SE ? 140 : 70) | Dynamic source rule |
| Stam | 250 | Source range |
| Mana | 0 | Source range |
| Damage | 14–17 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 60–70 | Source range |
| Fire | 40–50 | Source range |
| Cold | 40–50 | Source range |
| Poison | 40–50 | Source range |
| Energy | 90–100 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 0 | Source range |
| Energy | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 99.9 | Source range |
| Tactics | 100 | Source range |
| Wrestling | 120 | Source range |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Control Slots | Core.SE ? 2 : 1 |
| Poison Immune | Poison.Lethal |
| Delete Corpse On Death | Summoned |
| Fame | 0 |
| Karma | 0 |
| Virtual Armor | 40 |
| Bleed Immune | true |
| Always Murderer | true |
| Body | 0xDC When (Core.SE && Utility.Random(500) == 0); 164 When NOT (Core.SE && Utility.Random(500) == 0) |
Conditional stat definitions#
| Attribute | Source rule | Condition |
|---|---|---|
| Hits | SetHits(Core.SE ? 140 : 70) | Dynamic or inherited |
Summoning references#
This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 33 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:7
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Spells/Eighth/EnergyVortex.cs:41
Referenced by a summon-related spell; this does not mean every instance is summoned.Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:24Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:25Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:26Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:28Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:29Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:30Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:32Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:34Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:35Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:37Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:38Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:39Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:40Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:41Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:43Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:44Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:45Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:51Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:64Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:55Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:47Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:48Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:50Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:63Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:56Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:16Projects/UOContent/Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:21
Category: Monsters and NPCs