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Efreet

From UO:PvE Wiki

Efreet is a monster or encounter npc. About D31–36.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D31–36
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str326–355Source range
Dex266–285Source range
Int171–195Source range
Hits196–213Source range
Damage11–13Source range

Resistances#

AttributeValue or rangeInterpretation
Physical50–60Source range
Fire60–70Source range
Poison30–40Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Fire50Source range
Energy50Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int60.1–75Source range
Magery60.1–75Source range
Magic Resist60.1–75Source range
Tactics60.1–80Source range
Wrestling60.1–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new DaemonArms())Requests a newly created themed item: Daemon Arms. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.02) and switch (Utility.Random(5))
PackLootItem(new DaemonChest())Requests a newly created themed item: Daemon Chest. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.02) and switch (Utility.Random(5))
PackLootItem(new DaemonGloves())Requests a newly created themed item: Daemon Gloves. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.02) and switch (Utility.Random(5))
PackLootItem(new DaemonLegs())Requests a newly created themed item: Daemon Legs. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.02) and switch (Utility.Random(5))
PackLootItem(new DaemonHelm())Requests a newly created themed item: Daemon Helm. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.02) and switch (Utility.Random(5))

Taming, resources and other properties#

PropertyValue
Treasure Map LevelCore.AOS ? 4 : 5
Fame10000
Karma-10000
Virtual Armor56
Body131
Base Sound ID768

Matching slayers#

  • Elemental Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:15
  8. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:16
  9. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:17
  10. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:19
  11. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:21
  12. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:23
  13. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:24
  14. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:25
  15. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:27
  16. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:28
  17. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:29
  18. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:30
  19. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:32
  20. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:33
  21. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:34
  22. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:35
  23. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:36
  24. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:51
  25. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:52
  26. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:53
  27. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:60
  28. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:63
  29. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:66
  30. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:69
  31. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:72
  32. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:47
  33. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:38
  34. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:39
  35. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:41
  36. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:12
  37. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/Efreet.cs:13

Category: Monsters and NPCs