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Drake

From UO:PvE Wiki

Drake is a monster or encounter npc. About D32–35.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D32–35
AIAI_Melee
TamingSource marks tameable
Minimum taming skill84.3
Control slots2

Attributes and damage#

AttributeValue or rangeInterpretation
Str401–430Source range
Dex133–152Source range
Int101–140Source range
Hits241–258Source range
Damage11–17Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–50Source range
Fire50–60Source range
Cold40–50Source range
Poison20–30Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical80Source range
Fire20Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist65.1–80Source range
Tactics65.1–90Source range
Wrestling65.1–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
Reagents: 3Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;Drake
Ability list{ MonsterAbilities.FireBreath }Drake

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill84.3
Control Slots2
Treasure Map Level2
Meat10
Hides20
Hide TypeHideType.Horned
Scales2
Scale TypeBody == 60 ? ScaleType.Yellow : ScaleType.Red
Favorite FoodFoodType.Meat | FoodType.Fish
Fame5500
Karma-5500
Virtual Armor46
BodyUtility.RandomList(60, 61)
Base Sound ID362
Reacquire On Movementtrue

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Dragon Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 44 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:364
    Lesser slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:73
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:14
  10. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:15
  11. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:16
  12. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:18
  13. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:20
  14. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:22
  15. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:23
  16. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:25
  17. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:26
  18. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:27
  19. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:28
  20. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:29
  21. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:31
  22. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:32
  23. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:33
  24. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:65
  25. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:66
  26. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:44
  27. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:61
  28. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:60
  29. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:40
  30. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:42
  31. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:41
  32. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:51
  33. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:52
  34. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:53
  35. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:54
  36. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:55
  37. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:56
  38. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:57
  39. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:35
  40. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:36
  41. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:38
  42. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:11
  43. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:12
  44. Projects/UOContent/Mobiles/Monsters/Reptile/Melee/Drake.cs:50

Category: Monsters and NPCs