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Deep sea serpent

From UO:PvE Wiki

Deep sea serpent is a monster or encounter npc. About D26–34.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D26–34
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str251–425Source range
Dex87–135Source range
Int87–155Source range
Hits151–255Source range
Damage6–14Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–40Source range
Fire70–80Source range
Cold40–50Source range
Poison30–40Source range
Energy15–20Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist60.1–75Source range
Tactics60.1–70Source range
Wrestling60.1–70Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Meager loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new SulfurousAsh(4))Requests a newly created themed item: Sulfurous Ash. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomBool())
PackLootItem(new BlackPearl(4))Requests a newly created themed item: Black Pearl. Ordinary equipment is rerolled at death; supply and map limits apply.else

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;DeepSeaSerpent
Ability list{ MonsterAbilities.FireBreath }DeepSeaSerpent

Taming, resources and other properties#

PropertyValue
Meat1
Scales8
Scale TypeScaleType.Blue
Fame6000
Karma-6000
Virtual Armor60
Body150
Base Sound ID447

Matching slayers#

  • Reptile Slayer (Super slayer)
  • Snake Slayer (Lesser slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 34 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:321
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:389
    Lesser slayer membership
  8. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:18
  10. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:19
  11. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:21
  12. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:23
  13. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:25
  14. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:27
  15. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:28
  16. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:29
  17. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:31
  19. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:33
  20. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:34
  21. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:35
  22. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:67
  23. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:46
  24. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:50
  25. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:63
  26. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:62
  27. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:58
  28. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:59
  29. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:60
  30. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:37
  31. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:38
  32. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:40
  33. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:12
  34. Projects/UOContent/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs:13

Category: Monsters and NPCs