Deathwatch beetle
From UO:PvE Wiki
Deathwatch beetle is a monster or encounter npc. About D18–22.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D18–22 |
| AI | AI_Melee |
| Taming | Source marks tameable |
| Minimum taming skill | 41.1 |
| Control slots | 1 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 136–160 | Source range |
| Dex | 41–52 | Source range |
| Int | 31–40 | Source range |
| Hits | 121–145 | Source range |
| Mana | 20 | Source range |
| Damage | 5–10 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 35–40 | Source range |
| Fire | 15–30 | Source range |
| Cold | 15–30 | Source range |
| Poison | 50–80 | Source range |
| Energy | 20–35 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | 50.1–58 | Source range |
| Tactics | 67.1–77 | Source range |
| Wrestling | 50.1–60 | Source range |
| Anatomy | 30.1–34 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
Natural loot: no ordinary gold or equipment
The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.
Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 1 × Low Scrolls loot theme | Requests a matching optional supplement theme within the shared difficulty budget. | No condition in extracted rule |
| 1 × Potions loot theme | Requests a matching optional supplement theme within the shared difficulty budget. | No condition in extracted rule |
| PackLootItem(new LeatherGorget()) | Requests a newly created themed item: Leather Gorget. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherGloves()) | Requests a newly created themed item: Leather Gloves. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherArms()) | Requests a newly created themed item: Leather Arms. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherLegs()) | Requests a newly created themed item: Leather Legs. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherCap()) | Requests a newly created themed item: Leather Cap. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherChest()) | Requests a newly created themed item: Leather Chest. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(Seed.RandomBonsaiSeed()) | Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply. | if (Utility.RandomDouble() < .5) |
Abilities and special attacks#
| Ability definition | Rule | Defined by |
|---|---|---|
| Get Weapon Ability | override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow; | DeathwatchBeetle |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Tamable | true |
| Min Tame Skill | 41.1 |
| Control Slots | 1 |
| Hides | 8 |
| Fame | 1400 |
| Karma | -1400 |
| Body | 242 |
Matching slayers#
- Beetle Slayer (Talisman slayer)
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.
Source notes
Show 39 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:7
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Talismans/TalismanSlayer.cs:46
Talisman slayer membershipProjects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:16Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:17Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:18Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:20Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:21Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:23Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:25Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:27Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:28Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:29Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:30Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:31Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:33Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:34Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:35Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:36Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:93Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:94Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:44Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:47Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:50Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:53Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:56Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:59Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:65Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:79Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:68Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:69Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:70Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:77Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:38Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:39Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetle.cs:14
Category: Monsters and NPCs