Deathwatch beetle hatchling
From UO:PvE Wiki
Deathwatch beetle hatchling is a monster or encounter npc. About D9–11.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D9–11 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 26–50 | Source range |
| Dex | 41–52 | Source range |
| Int | 21–30 | Source range |
| Hits | 51–60 | Source range |
| Mana | 20 | Source range |
| Damage | 2–8 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 35–40 | Source range |
| Fire | 15–30 | Source range |
| Cold | 15–30 | Source range |
| Poison | 20–40 | Source range |
| Energy | 20–35 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 30.1–40 | Source range |
| Tactics | 47.1–57 | Source range |
| Magic Resist | 30.1–38 | Source range |
| Anatomy | 20.1–24 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
Natural loot: no ordinary gold or equipment
The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.
Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| 1 × Low Scrolls loot theme | Requests a matching optional supplement theme within the shared difficulty budget. | No condition in extracted rule |
| 1 × Potions loot theme | Requests a matching optional supplement theme within the shared difficulty budget. | No condition in extracted rule |
| PackLootItem(i) | Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply. | if (Utility.RandomBool()) |
| PackLootItem(new LeatherGorget()) | Requests a newly created themed item: Leather Gorget. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherGloves()) | Requests a newly created themed item: Leather Gloves. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherArms()) | Requests a newly created themed item: Leather Arms. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherLegs()) | Requests a newly created themed item: Leather Legs. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherCap()) | Requests a newly created themed item: Leather Cap. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
| PackLootItem(new LeatherChest()) | Requests a newly created themed item: Leather Chest. Ordinary equipment is rerolled at death; supply and map limits apply. | switch (Utility.Random(12)) |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Hides | 8 |
| Fame | 700 |
| Karma | -700 |
| Body | 242 |
Matching slayers#
- Beetle Slayer (Talisman slayer)
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 35 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Items/Talismans/TalismanSlayer.cs:46
Talisman slayer membershipProjects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:15Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:16Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:17Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:19Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:20Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:22Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:24Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:26Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:27Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:28Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:29Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:30Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:32Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:33Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:34Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:35Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:86Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:87Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:44Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:50Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:53Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:56Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:59Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:62Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:65Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:72Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:37Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:38Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:13
Category: Monsters and NPCs