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Deathwatch beetle hatchling

From UO:PvE Wiki

Deathwatch beetle hatchling is a monster or encounter npc. About D9–11.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D9–11
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str26–50Source range
Dex41–52Source range
Int21–30Source range
Hits51–60Source range
Mana20Source range
Damage2–8Source range

Resistances#

AttributeValue or rangeInterpretation
Physical35–40Source range
Fire15–30Source range
Cold15–30Source range
Poison20–40Source range
Energy20–35Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling30.1–40Source range
Tactics47.1–57Source range
Magic Resist30.1–38Source range
Anatomy20.1–24Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Natural loot: no ordinary gold or equipment

The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.

Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Low Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
1 × Potions loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(i)Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomBool())
PackLootItem(new LeatherGorget())Requests a newly created themed item: Leather Gorget. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(12))
PackLootItem(new LeatherGloves())Requests a newly created themed item: Leather Gloves. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(12))
PackLootItem(new LeatherArms())Requests a newly created themed item: Leather Arms. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(12))
PackLootItem(new LeatherLegs())Requests a newly created themed item: Leather Legs. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(12))
PackLootItem(new LeatherCap())Requests a newly created themed item: Leather Cap. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(12))
PackLootItem(new LeatherChest())Requests a newly created themed item: Leather Chest. Ordinary equipment is rerolled at death; supply and map limits apply.switch (Utility.Random(12))

Taming, resources and other properties#

PropertyValue
Hides8
Fame700
Karma-700
Body242

Matching slayers#

  • Beetle Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:46
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:15
  8. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:16
  9. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:17
  10. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:19
  11. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:20
  12. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:22
  13. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:24
  14. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:26
  15. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:27
  16. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:28
  17. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:29
  18. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:30
  19. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:32
  20. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:33
  21. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:34
  22. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:35
  23. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:86
  24. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:87
  25. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:44
  26. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:50
  27. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:53
  28. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:56
  29. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:59
  30. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:62
  31. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:65
  32. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:72
  33. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:37
  34. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:38
  35. Projects/UOContent/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs:13

Category: Monsters and NPCs