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Dark guardian

From UO:PvE Wiki

Dark guardian is a monster or encounter npc. About D29–35.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D29–35
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str125–150Source range
Dex100–120Source range
Int200–235Source range
Hits150–180Source range
Damage43–48Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–50Source range
Fire20–45Source range
Cold50–60Source range
Poison20–45Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical10Source range
Cold40Source range
Energy50Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int40.1–50Source range
Magery50.1–60Source range
Meditation85.1–95Source range
Magic Resist50.1–70Source range
Tactics50.1–70Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new DaemonBone(30))Requests a newly created themed item: Daemon Bone. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Unprovokabletrue
Poison ImmunePoison.Lethal
Treasure Map Level2
Fame5000
Karma-5000
Virtual Armor50
Bleed Immunetrue
Body78
Base Sound ID0x3E9

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:15
  7. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:16
  8. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:17
  9. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:19
  10. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:21
  11. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:23
  12. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:24
  13. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:25
  14. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:27
  15. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:28
  16. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:29
  17. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:30
  18. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:31
  19. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:33
  20. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:34
  21. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:35
  22. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:36
  23. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:37
  24. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:59
  25. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:60
  26. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:44
  27. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:55
  28. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:54
  29. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:52
  30. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:39
  31. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:40
  32. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:42
  33. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:53
  34. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:12
  35. Projects/UOContent/Mobiles/Special/DarkGuardian.cs:13

Category: Monsters and NPCs