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Crystal elemental

From UO:PvE Wiki

Crystal elemental is a monster or encounter npc. About D34–37.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D34–37
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str136–160Source range
Dex51–65Source range
Int86–110Source range
Hits150Source range
Damage10–15Source range

Resistances#

AttributeValue or rangeInterpretation
Physical50–60Source range
Fire40–50Source range
Cold40–50Source range
Poison100Source range
Energy55–70Source range

Damage types#

AttributeValue or rangeInterpretation
Physical80Source range
Energy20Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int70.1–75Source range
Magery70.1–75Source range
Meditation65.1–75Source range
Magic Resist80.1–90Source range
Tactics75.1–85Source range
Wrestling65.1–75Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Weapon Abilityoverride WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;CrystalElemental

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Lethal
Treasure Map Level1
Fame6500
Karma-6500
Virtual Armor54
Bleed Immunetrue
Body300
Base Sound ID278

Matching slayers#

  • Elemental Slayer (Super slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 35 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:15
  8. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:16
  9. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:17
  10. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:19
  11. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:21
  12. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:23
  13. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:24
  14. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:26
  15. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:27
  16. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:28
  17. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:29
  18. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:30
  19. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:32
  20. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:33
  21. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:34
  22. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:35
  23. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:36
  24. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:37
  25. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:57
  26. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:58
  27. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:53
  28. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:50
  29. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:51
  30. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:39
  31. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:40
  32. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:42
  33. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:49
  34. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:12
  35. Projects/UOContent/Mobiles/Monsters/AOS/CrystalElemental.cs:13

Category: Monsters and NPCs