UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

Crystal daemon

From UO:PvE Wiki

Crystal daemon is a monster or encounter npc. About D37–43.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D37–43
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str140–200Source range
Dex120–150Source range
Int800–850Source range
Hits200–220Source range
Damage16–20Source range

Resistances#

AttributeValue or rangeInterpretation
Physical20–40Source range
Fire0–20Source range
Cold60–80Source range
Poison20–40Source range
Energy65–75Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Cold40Source range
Energy60Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling60–80Source range
Tactics70–80Source range
Magic Resist100–110Source range
Magery120–130Source range
Eval Int100–110Source range
Meditation100–110Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Fame15000
Karma-15000
Body0x310
Base Sound ID0x47D

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 29 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:16
  7. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:17
  8. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:18
  9. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:20
  10. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:22
  11. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:24
  12. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:25
  13. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:26
  14. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:28
  15. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:29
  16. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:30
  17. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:31
  18. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:32
  19. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:34
  20. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:35
  21. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:36
  22. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:37
  23. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:38
  24. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:39
  25. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:62
  26. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:41
  27. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:42
  28. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:12
  29. Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalDaemon.cs:14

Category: Monsters and NPCs