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Corrosive slime

From UO:PvE Wiki

Corrosive slime is a monster or encounter npc. About D9.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D9
AIAI_Melee
TamingSource marks tameable
Minimum taming skill23.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str22–34Source range
Dex16–21Source range
Int16–20Source range
Hits15–19Source range
Damage1–5Source range

Resistances#

AttributeValue or rangeInterpretation
Physical5–10Source range
Poison15–20Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Poisoning36–49.1Source range
Anatomy0Source range
Magic Resist15.9–18.9Source range
Tactics24.6–26.1Source range
Wrestling24.9–26.1Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Natural loot: no ordinary gold or equipment

The shared budget does not generate ordinary treasure gold or equipment for this natural-loot family. Harvest inputs and permitted separately scripted items remain separate.

Only a requested gem supplement remains eligible; natural loot suppresses generated potion and scroll supplements.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Poor loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill23.1
Control Slots1
Hit PoisonPoison.Regular
Poison ImmunePoison.Regular
Favorite FoodFoodType.Fish
Fame300
Karma-300
Virtual Armor8
Body51
Base Sound ID456

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 31 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:16
  7. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:17
  8. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:18
  9. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:20
  10. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:22
  11. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:24
  12. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:26
  13. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:27
  14. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:29
  15. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:30
  16. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:31
  17. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:32
  18. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:33
  19. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:56
  20. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:57
  21. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:40
  22. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:42
  23. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:41
  24. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:51
  25. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:50
  26. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:52
  27. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:35
  28. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:36
  29. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:38
  30. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:11
  31. Projects/UOContent/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs:12

Category: Monsters and NPCs