UO:PvE WikiPeople vs EverythingVisit the realm website
Wiki navigation

War horse

From UO:PvE Wiki

War horse is a animal. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyCalculated per creature
AI
TamingSource marks tameable
Minimum taming skill29.1
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
StrInitStats(Utility.Random(300, 100), 125, 60) / SetStr(400)Dynamic source rule
Dex125Source range
Int51–60Source range
Hits240Source range
Mana0Source range
Damage5–8Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–50Source range
Fire30–40Source range
Cold30–40Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist25.1–30Source range
Tactics29.3–44Source range
Wrestling29.3–44Source range

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill29.1
Control Slots1
Favorite FoodFoodType.FruitsAndVeggies | FoodType.GrainsAndHay
Fame300
Karma300
BodybodyID
Base Sound ID0xA8

Conditional stat definitions#

AttributeSource ruleCondition
StrInitStats(Utility.Random(300, 100), 125, 60)Dynamic or inherited
StrSetStr(400)Dynamic or inherited

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.
  • This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.

Related references#

Source notes

Show 29 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/CoMWarHorse.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:28
  7. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:30
  8. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:31
  9. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:32
  10. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:34
  11. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:35
  12. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:37
  13. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:39
  14. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:41
  15. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:42
  16. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:43
  17. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:44
  18. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:45
  19. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:47
  20. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:48
  21. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:49
  22. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:54
  23. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:56
  24. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:55
  25. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:62
  26. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:51
  27. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:52
  28. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24
  29. Projects/UOContent/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs:26

Category: Monsters and NPCs