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Clone

From UO:PvE Wiki

Clone is a summon or familiar. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationSummon or familiar
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Starting inventory#

Inventory ruleCondition
AddItem(CloneItem(caster.Items[i]))Unconditional

Taming, resources and other properties#

PropertyValue
Control OrderOrderType.Follow
Summonedtrue
Delete Corpse On Deathtrue
Bodycaster.Body

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.

Related references#

Source notes

Show 11 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:118
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:108
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  7. Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:155
  8. Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:163
  9. Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:160
  10. Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:181
  11. Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:128

Category: Monsters and NPCs