Clone
From UO:PvE Wiki
Clone is a summon or familiar. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Summon or familiar |
| Difficulty | Calculated per creature |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(CloneItem(caster.Items[i])) | Unconditional |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Control Order | OrderType.Follow |
| Summoned | true |
| Delete Corpse On Death | true |
| Body | caster.Body |
Summoning references#
This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.
Notes#
- Source type availability does not establish a live spawn, location or current world count.
- This class inherits its stat setup or initializes it through helper/runtime logic; inherited sources are retained.
Source notes
Show 11 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:118
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:108
Referenced by a summon-related spell; this does not mean every instance is summoned.Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:155Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:163Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:160Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:181Projects/UOContent/Spells/Ninjitsu/MirrorImage.cs:128
Category: Monsters and NPCs