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Chiikkaha the Toothed

From UO:PvE Wiki

Chiikkaha the Toothed is a monster or encounter npc. About D38–43.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D38–43
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str450–476Source range
Dex157–179Source range
Int251–275Source range
Hits400–425Source range
Damage10–17Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–45Source range
Fire10–20Source range
Cold10–20Source range
Poison10–20Source range
Energy100Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int70.1–80Source range
Magery70.1–90Source range
Magic Resist65.1–96Source range
Tactics50.1–75Source range
Wrestling50.1–75Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Low Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
Reagents: 6Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
PackStatue()Runs a scripted loot or inventory action under the listed conditions.if (Utility.RandomDouble() < 0.02)

Taming, resources and other properties#

PropertyValue
Meat1
Hides8
Hide TypeHideType.Spined
Fame7500
Karma-7500
Virtual Armor44
Can Rummage Corpsestrue
Body0x8F
Base Sound ID437

Matching slayers#

  • Repond Slayer (Super slayer)
  • Vermin Slayer (Talisman slayer)

Adventure reward families#

  • Humanoids

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 36 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:20
    Super slayer membership
  7. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:33
    Talisman slayer membership
  8. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:11
  9. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:12
  10. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:13
  11. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:15
  12. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:17
  13. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:19
  14. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:21
  15. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:22
  16. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:23
  17. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:24
  18. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:25
  19. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:27
  20. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:28
  21. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:29
  22. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:30
  23. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:31
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:61
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:62
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:43
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:47
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:55
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:56
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:57
  31. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:33
  32. Projects/UOContent/Mobiles/Monsters/ML/Sanctuary/Chiikkaha.cs:34
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:41
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:54
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:13
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs:14

Category: Monsters and NPCs