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Chaos dragoon

From UO:PvE Wiki

Chaos dragoon is a monster or encounter npc. About D29–32.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D29–32
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str176–225Source range
Dex81–95Source range
Int61–85Source range
Hits176–225Source range
Damage24–26Source range

Damage types#

AttributeValue or rangeInterpretation
Physical25Source range
Fire25Source range
Cold25Source range
Energy25Source range

Skills#

AttributeValue or rangeInterpretation
Fencing77.6–92.5Source range
Healing60.3–90Source range
Macing77.6–92.5Source range
Anatomy77.6–87.5Source range
Magic Resist77.6–97.5Source range
Swords77.6–92.5Source range
Tactics77.6–87.5Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
AddItem(melee)Unconditional
AddItem(new DragonHelm { Resource = res, Movable = false })Unconditional
AddItem(new DragonChest { Resource = res, Movable = false })Unconditional
AddItem(new DragonArms { Resource = res, Movable = false })Unconditional
AddItem(new DragonGloves { Resource = res, Movable = false })Unconditional
AddItem(new DragonLegs { Resource = res, Movable = false })Unconditional
AddItem(new ChaosShield { Movable = false })Unconditional
AddItem(new Shirt())Unconditional
AddItem(new Boots())Unconditional
AddItem( res switch { CraftResource.BlackScales => new BlackScales(amount), CraftResource.RedScales => new RedScales(amount), CraftResource.BlueScales => new BlueScales(amount), CraftResource.YellowScales => new YellowScales(amount), CraftResource.GreenScales => new GreenScales(amount), _ => new WhiteScales(amount) // CraftResource.WhiteScales } )Unconditional

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;ChaosDragoon
Ability list{ MonsterAbilities.FireBreath }ChaosDragoon

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Auto Dispeltrue
Fame5000
Karma-5000
Can Rummage Corpsestrue
Always Murderertrue
Body0x190

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 41 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:17
  7. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:18
  8. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:19
  9. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:21
  10. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:23
  11. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:25
  12. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:26
  13. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:27
  14. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:28
  15. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:36
  16. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:37
  17. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:38
  18. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:39
  19. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:40
  20. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:41
  21. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:42
  22. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:116
  23. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:65
  24. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:67
  25. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:68
  26. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:69
  27. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:70
  28. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:71
  29. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:72
  30. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:74
  31. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:75
  32. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:79
  33. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:104
  34. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:103
  35. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:98
  36. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:97
  37. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:44
  38. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:45
  39. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:99
  40. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:100
  41. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs:12

Category: Monsters and NPCs