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Chaos dragoon elite

From UO:PvE Wiki

Chaos dragoon elite is a monster or encounter npc. About D43–48.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D43–48
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str276–350Source range
Dex66–90Source range
Int126–150Source range
Hits276–350Source range
Damage29–34Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Tactics80.1–100Source range
Magic Resist100.1–110Source range
Anatomy80.1–100Source range
Magery85.1–100Source range
Eval Int85.1–100Source range
Swords72.5–95Source range
Fencing85.1–100Source range
Macing85.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule

Starting inventory#

Inventory ruleCondition
AddItem(melee)Unconditional
AddItem(new DragonChest { Resource = res, Movable = false })Unconditional
AddItem(new DragonLegs { Resource = res, Movable = false })Unconditional
AddItem(new DragonArms { Resource = res, Movable = false })Unconditional
AddItem(new DragonGloves { Resource = res, Movable = false })Unconditional
AddItem(new DragonHelm { Resource = res, Movable = false })Unconditional
AddItem(new ChaosShield { Movable = false })Unconditional
AddItem(new Boots(0x455))Unconditional
AddItem(new Shirt(Utility.RandomMetalHue()))Unconditional
AddItem( res switch { CraftResource.BlackScales => new BlackScales(amount), CraftResource.RedScales => new RedScales(amount), CraftResource.BlueScales => new BlueScales(amount), CraftResource.YellowScales => new YellowScales(amount), CraftResource.GreenScales => new GreenScales(amount), _ => new WhiteScales(amount) // CraftResource.WhiteScales } )Unconditional

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;ChaosDragoonElite
Ability list{ MonsterAbilities.FireBreath }ChaosDragoonElite

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Auto Dispeltrue
Fame8000
Karma-8000
Can Rummage Corpsestrue
Always Murderertrue
Body0x190

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 40 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:17
  7. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:18
  8. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:19
  9. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:21
  10. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:23
  11. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:25
  12. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:33
  13. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:34
  14. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:35
  15. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:36
  16. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:37
  17. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:38
  18. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:39
  19. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:40
  20. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:133
  21. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:134
  22. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:63
  23. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:65
  24. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:66
  25. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:67
  26. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:68
  27. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:69
  28. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:70
  29. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:72
  30. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:73
  31. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:77
  32. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:121
  33. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:120
  34. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:115
  35. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:114
  36. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:42
  37. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:43
  38. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:116
  39. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:117
  40. Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoonElite.cs:12

Category: Monsters and NPCs