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Bronze elemental

From UO:PvE Wiki

Bronze elemental is a monster or encounter npc. About D24–29.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D24–29
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str226–255Source range
Dex126–145Source range
Int71–92Source range
Hits136–153Source range
Damage9–16Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–40Source range
Fire30–40Source range
Cold10–20Source range
Poison70–80Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical30Source range
Fire70Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist50.1–95Source range
Tactics60.1–100Source range
Wrestling60.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new BronzeOre(oreAmount) { ItemID = 0x19B9 })Requests a newly created themed item: Bronze Ore. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;BronzeElemental
Ability list{ MonsterAbilities.PoisonGasCounter }BronzeElemental

Taming, resources and other properties#

PropertyValue
Auto Dispeltrue
Treasure Map Level1
Fame5000
Karma-5000
Virtual Armor29
Bleed Immunetrue
Body108
Base Sound ID268

Matching slayers#

  • Elemental Slayer (Super slayer)
  • Earth Elemental Slayer (Lesser slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 36 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Items/Weapons/SlayerGroup.cs:149
    Lesser slayer membership
  8. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:56
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  9. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:15
  10. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:16
  11. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:17
  12. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:19
  13. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:21
  14. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:23
  15. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:24
  16. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:26
  17. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:27
  18. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:28
  19. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:29
  20. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:30
  21. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:32
  22. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:33
  23. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:34
  24. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:59
  25. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:60
  26. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:41
  27. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:55
  28. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:54
  29. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:51
  30. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:52
  31. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:36
  32. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:37
  33. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:39
  34. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:50
  35. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:12
  36. Projects/UOContent/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs:13

Category: Monsters and NPCs