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Bog thing

From UO:PvE Wiki

Bog thing is a monster or encounter npc. About D34–37.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D34–37
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str801–900Source range
Dex46–65Source range
Int36–50Source range
Hits481–540Source range
Mana0Source range
Damage10–23Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–40Source range
Fire20–25Source range
Cold10–15Source range
Poison40–50Source range
Energy20–25Source range

Damage types#

AttributeValue or rangeInterpretation
Physical60Source range
Poison40Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist90.1–95Source range
Tactics70.1–85Source range
Wrestling65.1–80Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
PackLootItem(new Board(10))Requests a newly created themed item: Board. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.25)
PackLootItem(new Log(10))Requests a newly created themed item: Log. Ordinary equipment is rerolled at death; supply and map limits apply.else
Reagents: 3Runs a scripted loot or inventory action under the listed conditions.No condition in extracted rule
PackLootItem(new Seed())Requests a newly created themed item: Seed. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new Seed())Requests a newly created themed item: Seed. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Poison ImmunePoison.Lethal
Fame8000
Karma-8000
Virtual Armor28
Body780

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 33 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:16
  7. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:17
  8. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:18
  9. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:20
  10. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:21
  11. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:23
  12. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:25
  13. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:26
  14. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:28
  15. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:29
  16. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:30
  17. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:31
  18. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:32
  19. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:34
  20. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:35
  21. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:36
  22. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:65
  23. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:45
  24. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:49
  25. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:52
  26. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:53
  27. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:54
  28. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:60
  29. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:61
  30. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:38
  31. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:39
  32. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:41
  33. Projects/UOContent/Mobiles/Monsters/Plant/Melee/BogThing.cs:14

Category: Monsters and NPCs