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Betrayer

From UO:PvE Wiki

Betrayer is a monster or encounter npc. About D46–64.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D46–64
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str401–500Source range
Dex81–100Source range
Int151–200Source range
Hits241–300Source range
Damage16–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical60–70Source range
Fire60–70Source range
Cold60–70Source range
Poison30–40Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy90.1–100Source range
Eval Int90.1–100Source range
Magery50.1–100Source range
Meditation90.1–100Source range
Magic Resist120.1–130Source range
Tactics90.1–100Source range
Wrestling90.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
  • Unresolved monster ability or group widens the estimate to the ability-score cap.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Gems loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new PowerCrystal())Requests a newly created themed item: Power Crystal. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule
PackLootItem(new BlackthornWelcomeBook())Requests a newly created themed item: Blackthorn Welcome Book. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < 0.02)

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
c.DropItem(DawnsMusicGear.RandomCommon)OnDeathPlaces a scripted item into a container. Read the source conditions and method context. if (Utility.RandomDouble() < 0.05) if (!IsParagon) if (Utility.RandomDouble() < 0.75)
c.DropItem(DawnsMusicGear.RandomUncommon)OnDeathPlaces a scripted item into a container. Read the source conditions and method context. if (Utility.RandomDouble() < 0.05) if (!IsParagon) else
c.DropItem(DawnsMusicGear.RandomRare)OnDeathPlaces a scripted item into a container. Read the source conditions and method context. if (Utility.RandomDouble() < 0.05) else

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;Betrayer
Ability list{ new MonsterAbilityGroup( (1, MonsterAbilities.ColossalBlow), (1, MonsterAbilities.PoisonGasAreaAttack) ) }Betrayer

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.AOS
Poison ImmunePoison.Lethal
Treasure Map Level5
Meat1
Fame15000
Karma-15000
Virtual Armor65
Always Murderertrue
Body767

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 42 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:14
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:15
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:16
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:18
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:20
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:22
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:24
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:25
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:26
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:27
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:28
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:31
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:32
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:33
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:34
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:35
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:36
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:94
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:95
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:96
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:44
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:48
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:72
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:76
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:81
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:106
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:99
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:57
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:58
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:60
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:59
  38. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:38
  39. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:39
  40. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:41
  41. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:56
  42. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs:12

Category: Monsters and NPCs