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Giant beetle

From UO:PvE Wiki

Giant beetle is a animal. About D24–26.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationAnimal
DifficultyAbout D24–26
AIAI_Melee
TamingSource marks tameable
Minimum taming skill29.1
Control slots3

Attributes and damage#

AttributeValue or rangeInterpretation
Str300Source range
Dex100Source range
Int500Source range
Hits200Source range
Damage7–20Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–40Source range
Fire20–30Source range
Cold20–30Source range
Poison20–30Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist80Source range
Tactics100Source range
Wrestling100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Starting inventory#

Inventory ruleCondition
AddItem(pack)Unconditional

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill29.1
Control Slots3
Favorite FoodFoodType.Meat
Fame4000
Karma-4000
Subdue Before Tametrue
Reduce Speed With Damagefalse
BodybodyID

Matching slayers#

  • Beetle Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 30 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:46
    Talisman slayer membership
  7. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:16
  8. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:17
  9. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:18
  10. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:20
  11. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:22
  12. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:24
  13. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:26
  14. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:27
  15. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:28
  16. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:29
  17. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:30
  18. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:32
  19. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:33
  20. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:34
  21. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:50
  22. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:39
  23. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:41
  24. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:40
  25. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:60
  26. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:36
  27. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:37
  28. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:57
  29. Projects/UOContent/Mobiles/Animals/Mounts/Beetle.cs:58
  30. Projects/UOContent/Mobiles/Animals/Mounts/BaseMount.cs:24

Category: Monsters and NPCs