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Barracoon

From UO:PvE Wiki

Barracoon is a boss. 100.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationBoss
Difficulty100
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str305–425Source range
Dex72–150Source range
Int505–750Source range
Hits4200Source range
Stam102–300Source range
Damage25–35Source range

Resistances#

AttributeValue or rangeInterpretation
Physical60–70Source range
Fire50–60Source range
Cold50–60Source range
Poison40–50Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Magic Resist100Source range
Tactics97.6–100Source range
Wrestling97.6–100Source range

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1001,800–2,800275%575–100

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
3 × Ultra Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
CreateArtifact(UniqueList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(SharedList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
CreateArtifact(DecorativeList)GetArtifactInvokes a dedicated artifact or scroll reward handler under its own eligibility rules.
m.Corpse.DropItem(ps)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. else if (m.Corpse?.Deleted == false)
prot.Corpse.DropItem(powerScroll)GivePowerScrollToPlaces a scripted item into a container. Read the source conditions and method context. if (chance > 0 && chance > Utility.Random(100)) else if (prot.Corpse?.Deleted == false)
GivePowerScrolls()OnBeforeDeathInvokes a dedicated artifact or scroll reward handler under its own eligibility rules. if (!NoKillAwards)
c.DropItem(new ChampionSkull(SkullType))OnDeathPlaces a scripted item into a container: Champion Skull. Read the source conditions and method context. if (Map == Map.Felucca) else

Unique List candidate items#

Candidate items in Barracoon.UniqueList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Fang Of Ractus1

Shared List candidate items#

Candidate items in Barracoon.SharedList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Embroidered Oak Leaf Cloak1
Djinnis Ring1
Detective Boots1
Guantlets Of Anger1

Decorative List candidate items#

Candidate items in Barracoon.DecorativeList. Selection and award eligibility are separate from ordinary creature loot.

Defined on this creature

Chance per call to BaseChampion.GetArtifact, not an unconditional per-kill drop chance. An empty selected list returns no item. Nonempty lists select an array entry uniformly; repeated entries retain their multiplicity.

ItemSelection weight or occurrences
Swamp Tile1
Monster Statuette1

Starting inventory#

Inventory ruleCondition
AddItem(new FancyShirt(Utility.RandomGreenHue()))Unconditional
AddItem(new LongPants(Utility.RandomYellowHue()))Unconditional
AddItem(new JesterHat(Utility.RandomPinkHue()))Unconditional
AddItem(new Cloak(Utility.RandomPinkHue()))Unconditional
AddItem(new Sandals())Unconditional

Taming, resources and other properties#

PropertyValue
Bard Immune!Core.SE
UnprovokableCore.SE
UncalmableCore.SE
Auto Dispeltrue
Auto Dispel Chance1.0
Poison ImmunePoison.Deadly
Fame22500
Karma-22500
Virtual Armor70
Can Move Over Obstaclestrue
Can Destroy Obstaclestrue
Always Murderertrue
Body0x190
Unique Listnew[] { typeof(FangOfRactus) }
Shared Listnew[] { typeof(EmbroideredOakLeafCloak), typeof(DjinnisRing), typeof(DetectiveBoots), typeof(GuantletsOfAnger) }
Decorative Listnew[] { typeof(SwampTile), typeof(MonsterStatuette) }
Skull TypeChampionSkullType.Greed

Matching slayers#

  • Vermin Slayer (Talisman slayer)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 52 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Special/Barracoon.cs:10
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Special/Barracoon.cs:58
  7. Projects/UOContent/Mobiles/Special/BaseChampion.cs:29
  8. Projects/UOContent/Mobiles/Special/Barracoon.cs:60
  9. Projects/UOContent/Mobiles/Special/Barracoon.cs:68
  10. Projects/UOContent/Items/Talismans/TalismanSlayer.cs:33
    Talisman slayer membership
  11. Projects/UOContent/Mobiles/Special/Barracoon.cs:20
  12. Projects/UOContent/Mobiles/Special/Barracoon.cs:21
  13. Projects/UOContent/Mobiles/Special/Barracoon.cs:22
  14. Projects/UOContent/Mobiles/Special/Barracoon.cs:24
  15. Projects/UOContent/Mobiles/Special/Barracoon.cs:25
  16. Projects/UOContent/Mobiles/Special/Barracoon.cs:27
  17. Projects/UOContent/Mobiles/Special/Barracoon.cs:29
  18. Projects/UOContent/Mobiles/Special/Barracoon.cs:31
  19. Projects/UOContent/Mobiles/Special/Barracoon.cs:32
  20. Projects/UOContent/Mobiles/Special/Barracoon.cs:33
  21. Projects/UOContent/Mobiles/Special/Barracoon.cs:34
  22. Projects/UOContent/Mobiles/Special/Barracoon.cs:35
  23. Projects/UOContent/Mobiles/Special/Barracoon.cs:37
  24. Projects/UOContent/Mobiles/Special/Barracoon.cs:38
  25. Projects/UOContent/Mobiles/Special/Barracoon.cs:39
  26. Projects/UOContent/Mobiles/Special/Barracoon.cs:87
  27. Projects/UOContent/Mobiles/Special/BaseChampion.cs:32
  28. Projects/UOContent/Mobiles/Special/BaseChampion.cs:33
  29. Projects/UOContent/Mobiles/Special/BaseChampion.cs:34
  30. Projects/UOContent/Mobiles/Special/BaseChampion.cs:153
  31. Projects/UOContent/Mobiles/Special/BaseChampion.cs:194
  32. Projects/UOContent/Mobiles/Special/BaseChampion.cs:207
  33. Projects/UOContent/Mobiles/Special/BaseChampion.cs:260
  34. Projects/UOContent/Mobiles/Special/Barracoon.cs:46
  35. Projects/UOContent/Mobiles/Special/Barracoon.cs:47
  36. Projects/UOContent/Mobiles/Special/Barracoon.cs:48
  37. Projects/UOContent/Mobiles/Special/Barracoon.cs:49
  38. Projects/UOContent/Mobiles/Special/Barracoon.cs:50
  39. Projects/UOContent/Mobiles/Special/Barracoon.cs:77
  40. Projects/UOContent/Mobiles/Special/Barracoon.cs:78
  41. Projects/UOContent/Mobiles/Special/Barracoon.cs:79
  42. Projects/UOContent/Mobiles/Special/Barracoon.cs:75
  43. Projects/UOContent/Mobiles/Special/Barracoon.cs:76
  44. Projects/UOContent/Mobiles/Special/Barracoon.cs:80
  45. Projects/UOContent/Mobiles/Special/Barracoon.cs:41
  46. Projects/UOContent/Mobiles/Special/Barracoon.cs:42
  47. Projects/UOContent/Mobiles/Special/Barracoon.cs:44
  48. Projects/UOContent/Mobiles/Special/BaseChampion.cs:17
  49. Projects/UOContent/Mobiles/Special/BaseChampion.cs:18
  50. Projects/UOContent/Mobiles/Special/Barracoon.cs:74
  51. Projects/UOContent/Mobiles/Special/Barracoon.cs:17
  52. Projects/UOContent/Mobiles/Special/Barracoon.cs:56

Category: Monsters and NPCs