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Balron

From UO:PvE Wiki

Balron is a monster or encounter npc. About D57–66.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D57–66
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str986–1185Source range
Dex177–255Source range
Int151–250Source range
Hits592–711Source range
Damage22–29Source range

Resistances#

AttributeValue or rangeInterpretation
Physical65–80Source range
Fire60–80Source range
Cold50–60Source range
Poison100Source range
Energy40–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical50Source range
Fire25Source range
Energy25Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy25.1–50Source range
Eval Int90.1–100Source range
Magery95.5–100Source range
Meditation25.1–50Source range
Magic Resist100.5–150Source range
Tactics90.1–100Source range
Wrestling90.1–100Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
2 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(new Longsword())Requests a newly created themed item: Longsword. Ordinary equipment is rerolled at death; supply and map limits apply.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Poison ImmunePoison.Deadly
Treasure Map Level5
Meat1
Fame24000
Karma-24000
Virtual Armor90
Can Rummage Corpsestrue
Body40
Base Sound ID357

Matching slayers#

  • Demon Slayer (Super slayer)

Adventure reward families#

  • Demons

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 39 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:174
    Super slayer membership
  7. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:16
  8. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:17
  9. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:18
  10. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:20
  11. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:22
  12. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:24
  13. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:25
  14. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:26
  15. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:28
  16. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:29
  17. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:30
  18. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:31
  19. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:32
  20. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:34
  21. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:35
  22. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:36
  23. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:37
  24. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:38
  25. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:39
  26. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:40
  27. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:59
  28. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:60
  29. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:61
  30. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:47
  31. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:53
  32. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:54
  33. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:55
  34. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:42
  35. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:43
  36. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:45
  37. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:52
  38. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:13
  39. Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/Balron.cs:14

Category: Monsters and NPCs