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Bake kitsune

From UO:PvE Wiki

Bake kitsune is a monster or encounter npc. About D40–48.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D40–48
AIAI_Mage
TamingSource marks tameable
Minimum taming skill80.7
Control slots2

Attributes and damage#

AttributeValue or rangeInterpretation
Str171–220Source range
Dex126–145Source range
Int376–425Source range
Hits301–350Source range
Damage15–22Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–60Source range
Fire70–90Source range
Cold40–60Source range
Poison40–60Source range
Energy40–60Source range

Damage types#

AttributeValue or rangeInterpretation
Physical70Source range
Energy30Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int80.1–90Source range
Magery80.1–90Source range
Magic Resist80.1–100Source range
Tactics70.1–90Source range
Wrestling50.1–55Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Filthy Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
2 × Med Scrolls loot themeRequests a matching optional supplement theme within the shared difficulty budget.No condition in extracted rule
PackLootItem(Seed.RandomBonsaiSeed())Requests a newly created themed item. Ordinary equipment is rerolled at death; supply and map limits apply.if (Utility.RandomDouble() < .25)

Abilities and special attacks#

Ability definitionRuleDefined by
Get Monster Abilitiesoverride MonsterAbility[] GetMonsterAbilities() => _abilities;BakeKitsune
Ability list{ MonsterAbilities.BloodBathAttack }BakeKitsune

Taming, resources and other properties#

PropertyValue
Tamabletrue
Min Tame Skill80.7
Control Slots2
Meat5
Hides10
Hide TypeHideType.Barbed
Favorite FoodFoodType.Fish
Fame8000
Karma-8000
Body246

Runtime adjustments#

  • SetResistance(ResistanceType.Physical, 40, 60)
  • SetResistance(ResistanceType.Fire, 70, 90)
  • SetResistance(ResistanceType.Cold, 40, 60)
  • SetResistance(ResistanceType.Poison, 40, 60)
  • SetResistance(ResistanceType.Energy, 40, 60)

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Taming, summoned status, paragon conversion and other runtime effects can change displayed stats or progression eligibility.

Related references#

Source notes

Show 38 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:18
  7. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:19
  8. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:20
  9. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:22
  10. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:24
  11. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:26
  12. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:27
  13. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:29
  14. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:30
  15. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:31
  16. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:32
  17. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:33
  18. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:35
  19. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:36
  20. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:37
  21. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:38
  22. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:39
  23. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:70
  24. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:71
  25. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:72
  26. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:50
  27. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:66
  28. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:65
  29. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:44
  30. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:46
  31. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:45
  32. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:57
  33. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:58
  34. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:59
  35. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:60
  36. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:41
  37. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:42
  38. Projects/UOContent/Mobiles/Monsters/SE/BakeKitsune.cs:16

Category: Monsters and NPCs