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Imp

From UO:PvE Wiki

Imp is a monster or encounter npc. About D16–19.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D16–19
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slots1

Attributes and damage#

AttributeValue or rangeInterpretation
Str55Source range
Dex40Source range
Int60Source range
Damage10–14Source range

Resistances#

AttributeValue or rangeInterpretation
Physical25–35Source range
Fire40–50Source range
Cold20–30Source range
Poison30–40Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical0Source range
Fire50Source range
Poison50Source range

Skills#

AttributeValue or rangeInterpretation
Eval Int20.1–30Source range
Magery60.1–70Source range
Magic Resist30.1–50Source range
Tactics42.1–50Source range
Wrestling40.1–44Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Control Slots1
Fame0
Karma0
Bleed Immunetrue
Body74
Base Sound ID422

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 28 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:14
  7. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:15
  8. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:16
  9. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:18
  10. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:20
  11. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:21
  12. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:22
  13. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:24
  14. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:25
  15. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:26
  16. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:27
  17. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:28
  18. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:30
  19. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:31
  20. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:32
  21. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:33
  22. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:34
  23. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:39
  24. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:36
  25. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:37
  26. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:47
  27. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:11
  28. Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs:12

Category: Monsters and NPCs