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Animated weapon

From UO:PvE Wiki

Animated weapon is a monster or encounter npc. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slots4

Attributes and damage#

AttributeValue or rangeInterpretation
StrSetStr(10 + level)Dynamic source rule
DexSetDex(10 + level)Dynamic source rule
Int10Source range
HitsSetHits(20 + level * 3 / 2)Dynamic source rule
StamSetStam(10 + level)Dynamic source rule
Mana0Source range
Damage7–18Conditional source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–50Source range
Fire30–40Source range
Cold30–40Source range
Poison100Source range
Energy20–30Source range

Damage types#

AttributeValue or rangeInterpretation
Physical60Source range
Poison20Source range
Energy20Source range

Skills#

AttributeValue or rangeInterpretation
Magic ResistSetSkill(SkillName.MagicResist, level)Dynamic source rule
WrestlingSetSkill(SkillName.Wrestling, level)Dynamic source rule
AnatomySetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2)Dynamic source rule
TacticsSetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2)Dynamic source rule

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Taming, resources and other properties#

PropertyValue
Control Slots4
Poison ImmunePoison.Lethal
Delete Corpse On Deathtrue
Fame0
Karma0
Bleed Immunetrue
Body692

Conditional stat definitions#

AttributeSource ruleCondition
StrSetStr(10 + level)Dynamic or inherited
DexSetDex(10 + level)Dynamic or inherited
HitsSetHits(20 + level * 3 / 2)Dynamic or inherited
StamSetStam(10 + level)Dynamic or inherited
DamageSetDamage(14, 18)if (level >= 120)
DamageSetDamage(13, 17)else if (level >= 105)
DamageSetDamage(12, 15)else if (level >= 90)
DamageSetDamage(11, 14)else if (level >= 75)
DamageSetDamage(10, 12)else if (level >= 60)
DamageSetDamage(9, 11)else if (level >= 45)
DamageSetDamage(8, 9)else if (level >= 30)
DamageSetDamage(7, 8)else
Skill.Magic ResistSetSkill(SkillName.MagicResist, level)Dynamic or inherited
Skill.WrestlingSetSkill(SkillName.Wrestling, level)Dynamic or inherited
Skill.AnatomySetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2)Dynamic or inherited
Skill.TacticsSetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2)Dynamic or inherited

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 39 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Spells/Mysticism/AnimatedWeaponSpell.cs:47
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  7. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:14
  8. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:15
  9. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:16
  10. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:18
  11. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:19
  12. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:20
  13. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:24
  14. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:28
  15. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:32
  16. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:36
  17. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:40
  18. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:44
  19. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:48
  20. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:52
  21. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:55
  22. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:56
  23. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:57
  24. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:59
  25. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:60
  26. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:61
  27. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:62
  28. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:63
  29. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:65
  30. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:66
  31. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:67
  32. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:68
  33. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:73
  34. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:86
  35. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:77
  36. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:70
  37. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:71
  38. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:85
  39. Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:12

Category: Monsters and NPCs