Animated weapon
From UO:PvE Wiki
Animated weapon is a monster or encounter npc. Calculated per creature.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | Calculated per creature |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | 4 |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | SetStr(10 + level) | Dynamic source rule |
| Dex | SetDex(10 + level) | Dynamic source rule |
| Int | 10 | Source range |
| Hits | SetHits(20 + level * 3 / 2) | Dynamic source rule |
| Stam | SetStam(10 + level) | Dynamic source rule |
| Mana | 0 | Source range |
| Damage | 7–18 | Conditional source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 40–50 | Source range |
| Fire | 30–40 | Source range |
| Cold | 30–40 | Source range |
| Poison | 100 | Source range |
| Energy | 20–30 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 60 | Source range |
| Poison | 20 | Source range |
| Energy | 20 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Magic Resist | SetSkill(SkillName.MagicResist, level) | Dynamic source rule |
| Wrestling | SetSkill(SkillName.Wrestling, level) | Dynamic source rule |
| Anatomy | SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2) | Dynamic source rule |
| Tactics | SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2) | Dynamic source rule |
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Taming, resources and other properties#
| Property | Value |
|---|---|
| Control Slots | 4 |
| Poison Immune | Poison.Lethal |
| Delete Corpse On Death | true |
| Fame | 0 |
| Karma | 0 |
| Bleed Immune | true |
| Body | 692 |
Conditional stat definitions#
| Attribute | Source rule | Condition |
|---|---|---|
| Str | SetStr(10 + level) | Dynamic or inherited |
| Dex | SetDex(10 + level) | Dynamic or inherited |
| Hits | SetHits(20 + level * 3 / 2) | Dynamic or inherited |
| Stam | SetStam(10 + level) | Dynamic or inherited |
| Damage | SetDamage(14, 18) | if (level >= 120) |
| Damage | SetDamage(13, 17) | else if (level >= 105) |
| Damage | SetDamage(12, 15) | else if (level >= 90) |
| Damage | SetDamage(11, 14) | else if (level >= 75) |
| Damage | SetDamage(10, 12) | else if (level >= 60) |
| Damage | SetDamage(9, 11) | else if (level >= 45) |
| Damage | SetDamage(8, 9) | else if (level >= 30) |
| Damage | SetDamage(7, 8) | else |
| Skill.Magic Resist | SetSkill(SkillName.MagicResist, level) | Dynamic or inherited |
| Skill.Wrestling | SetSkill(SkillName.Wrestling, level) | Dynamic or inherited |
| Skill.Anatomy | SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2) | Dynamic or inherited |
| Skill.Tactics | SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2) | Dynamic or inherited |
Summoning references#
This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 39 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:6
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Spells/Mysticism/AnimatedWeaponSpell.cs:47
Referenced by a summon-related spell; this does not mean every instance is summoned.Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:14Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:15Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:16Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:18Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:19Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:20Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:24Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:28Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:32Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:36Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:40Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:44Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:48Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:52Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:55Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:56Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:57Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:59Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:60Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:61Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:62Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:63Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:65Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:66Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:67Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:68Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:73Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:86Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:77Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:70Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:71Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:85Projects/UOContent/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs:12
Category: Monsters and NPCs