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Acid elemental

From UO:PvE Wiki

Acid elemental is a monster or encounter npc. About D40–45.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D40–45
AIAI_Mage
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str326–355Source range
Dex66–85Source range
Int271–295Source range
Hits196–213Source range
Damage9–15Source range

Resistances#

AttributeValue or rangeInterpretation
Physical45–55Source range
Fire40–50Source range
Cold20–30Source range
Poison10–20Source range
Energy30–40Source range

Damage types#

AttributeValue or rangeInterpretation
Physical25Source range
Fire50Source range
Energy25Source range

Skills#

AttributeValue or rangeInterpretation
Anatomy30.3–60Source range
Eval Int70.1–85Source range
Magery70.1–85Source range
Magic Resist60.1–75Source range
Tactics80.1–90Source range
Wrestling70.1–90Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule
1 × Average loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Hit PoisonPoison.Lethal
Treasure Map LevelCore.AOS ? 2 : 3
Fame10000
Karma-10000
Virtual Armor40
Bleed Immunetrue
Body0x9E
Base Sound ID278
Hit Poison Chance0.6

Matching slayers#

  • Elemental Slayer (Super slayer)

Summoning references#

This creature type is referenced by a summoning spell. That does not mean every instance is a summon; control and summon state change loot and progression eligibility.

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:5
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Items/Weapons/SlayerGroup.cs:117
    Super slayer membership
  7. Projects/UOContent/Spells/Necromancy/AnimateDeadSpell.cs:61
    Referenced by a summon-related spell; this does not mean every instance is summoned.
  8. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:15
  9. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:16
  10. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:17
  11. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:19
  12. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:21
  13. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:23
  14. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:24
  15. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:25
  16. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:27
  17. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:28
  18. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:29
  19. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:30
  20. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:31
  21. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:33
  22. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:34
  23. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:35
  24. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:36
  25. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:37
  26. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:38
  27. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:57
  28. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:58
  29. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:50
  30. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:53
  31. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:40
  32. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:41
  33. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:43
  34. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:49
  35. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:12
  36. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:13
  37. Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs:51

Category: Monsters and NPCs