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Faction Knight

From UO:PvE Wiki

Faction Knight is a guard. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationGuard
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str126–150Source range
Dex61–85Source range
Int81–95Source range

Resistances#

AttributeValue or rangeInterpretation
Physical30–50Source range
Fire30–50Source range
Cold30–50Source range
Energy30–50Source range
Poison30–50Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Swords100–110Source range
Wrestling100–110Source range
Tactics100–110Source range
Magic Resist100–110Source range
Healing100–110Source range
Anatomy100–110Source range
Magery100–110Source range
Eval Int100–110Source range
Meditation100–110Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
Bandage (Utility.RandomMinMax(30, 40)Packs an explicit inventory or reward item: Bandage. Its source conditions determine whether and when this occurs.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
PackItem(Loot.Construct(m_StrongPotions))PackStrongPotionPacks an explicit inventory or reward item. Its source conditions determine whether and when this occurs.
PackItem(Loot.Construct(m_WeakPotions))PackWeakPotionPacks an explicit inventory or reward item. Its source conditions determine whether and when this occurs.

Starting inventory#

Inventory ruleCondition
AddItem(Immovable(Rehued(new ChainChest(), 2125)))Unconditional
AddItem(Immovable(Rehued(new ChainLegs(), 2125)))Unconditional
AddItem(Immovable(Rehued(new ChainCoif(), 2125)))Unconditional
AddItem(Immovable(Rehued(new PlateArms(), 2125)))Unconditional
AddItem(Immovable(Rehued(new PlateGloves(), 2125)))Unconditional
AddItem(Immovable(Rehued(new BodySash(), 1254)))Unconditional
AddItem(Immovable(Rehued(new Kilt(), 1254)))Unconditional
AddItem(Immovable(Rehued(new Sandals(), 1254)))Unconditional
AddItem(Newbied(new Bardiche()))Unconditional

Taming, resources and other properties#

PropertyValue
Bard Immunetrue
Virtual Armor24

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 37 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:14
  7. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:15
  8. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:16
  9. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:18
  10. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:20
  11. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:21
  12. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:22
  13. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:23
  14. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:24
  15. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:28
  16. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:29
  17. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:30
  18. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:31
  19. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:32
  20. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:33
  21. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:35
  22. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:36
  23. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:37
  24. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:51
  25. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:374
  26. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:392
  27. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:39
  28. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:40
  29. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:41
  30. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:42
  31. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:43
  32. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:45
  33. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:46
  34. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:47
  35. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:49
  36. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:49
  37. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionKnight.cs:26

Category: Monsters and NPCs