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Faction Henchman

From UO:PvE Wiki

Faction Henchman is a guard. About D18–22.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationGuard
DifficultyAbout D18–22
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str91–115Source range
Dex61–85Source range
Int81–95Source range
Damage10–14Source range

Resistances#

AttributeValue or rangeInterpretation
Physical10–30Source range
Fire10–30Source range
Cold10–30Source range
Energy10–30Source range
Poison10–30Source range

Skills#

AttributeValue or rangeInterpretation
Fencing80–90Source range
Wrestling80–90Source range
Tactics80–90Source range
Magic Resist80–90Source range
Healing80–90Source range
Anatomy80–90Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
Bandage (Utility.RandomMinMax(10, 20)Packs an explicit inventory or reward item: Bandage. Its source conditions determine whether and when this occurs.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
PackItem(Loot.Construct(m_StrongPotions))PackStrongPotionPacks an explicit inventory or reward item. Its source conditions determine whether and when this occurs.
PackItem(Loot.Construct(m_WeakPotions))PackWeakPotionPacks an explicit inventory or reward item. Its source conditions determine whether and when this occurs.

Starting inventory#

Inventory ruleCondition
AddItem(new StuddedChest())Unconditional
AddItem(new StuddedLegs())Unconditional
AddItem(new StuddedArms())Unconditional
AddItem(new StuddedGloves())Unconditional
AddItem(new StuddedGorget())Unconditional
AddItem(new Boots())Unconditional
AddItem(Newbied(new Spear()))Unconditional

Taming, resources and other properties#

PropertyValue
Bard Immunetrue
Virtual Armor8

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 32 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:6
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:14
  7. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:15
  8. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:16
  9. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:18
  10. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:20
  11. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:21
  12. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:22
  13. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:23
  14. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:24
  15. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:28
  16. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:29
  17. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:30
  18. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:31
  19. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:32
  20. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:33
  21. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:43
  22. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:374
  23. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:392
  24. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:35
  25. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:36
  26. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:37
  27. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:38
  28. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:39
  29. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:40
  30. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:41
  31. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:49
  32. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionHenchman.cs:26

Category: Monsters and NPCs