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Faction Dragoon

From UO:PvE Wiki

Faction Dragoon is a guard. Calculated per creature.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationGuard
DifficultyCalculated per creature
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str151–175Source range
Dex61–85Source range
Int151–175Source range

Resistances#

AttributeValue or rangeInterpretation
Physical40–60Source range
Fire40–60Source range
Cold40–60Source range
Energy40–60Source range
Poison40–60Source range

Skills#

AttributeValue or rangeInterpretation
Macing110–120Source range
Wrestling110–120Source range
Tactics110–120Source range
Magic Resist110–120Source range
Healing110–120Source range
Anatomy110–120Source range
Magery110–120Source range
Eval Int110–120Source range
Meditation110–120Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
Bandage (Utility.RandomMinMax(30, 40)Packs an explicit inventory or reward item: Bandage. Its source conditions determine whether and when this occurs.No condition in extracted rule

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
PackItem(Loot.Construct(m_StrongPotions))PackStrongPotionPacks an explicit inventory or reward item. Its source conditions determine whether and when this occurs.
PackItem(Loot.Construct(m_WeakPotions))PackWeakPotionPacks an explicit inventory or reward item. Its source conditions determine whether and when this occurs.

Starting inventory#

Inventory ruleCondition
AddItem(Immovable(Rehued(new Cloak(), 1645)))Unconditional
AddItem(Immovable(Rehued(new PlateChest(), 1645)))Unconditional
AddItem(Immovable(Rehued(new PlateLegs(), 1109)))Unconditional
AddItem(Immovable(Rehued(new PlateArms(), 1109)))Unconditional
AddItem(Immovable(Rehued(new PlateGloves(), 1109)))Unconditional
AddItem(Immovable(Rehued(new PlateGorget(), 1109)))Unconditional
AddItem(Immovable(Rehued(new PlateHelm(), 1109)))Unconditional
AddItem(Newbied(new WarHammer()))Unconditional
AddItem(Immovable(Rehued(new VirtualMountItem(this), 1109)))Unconditional

Taming, resources and other properties#

PropertyValue
Bard Immunetrue
Virtual Armor32

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 36 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:15
  7. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:16
  8. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:17
  9. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:19
  10. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:20
  11. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:21
  12. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:22
  13. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:23
  14. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:27
  15. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:28
  16. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:29
  17. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:30
  18. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:31
  19. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:32
  20. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:34
  21. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:35
  22. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:36
  23. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:51
  24. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:374
  25. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:392
  26. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:38
  27. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:40
  28. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:41
  29. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:42
  30. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:43
  31. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:44
  32. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:45
  33. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:47
  34. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:49
  35. Projects/UOContent/Engines/Factions/Mobiles/Guards/BaseFactionGuard.cs:49
  36. Projects/UOContent/Engines/Factions/Mobiles/Guards/Types/FactionDragoon.cs:25

Category: Monsters and NPCs