Cursed soul
From UO:PvE Wiki
Cursed soul is a monster or encounter npc. About D3–5.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Monster or encounter NPC |
| Difficulty | About D3–5 |
| AI | AI_Melee |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 20–40 | Source range |
| Dex | 40–60 | Source range |
| Int | 15–25 | Source range |
| Hits | 10–20 | Source range |
| Damage | 3–7 | Source range |
Resistances#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 15–20 | Source range |
| Fire | 8–12 | Source range |
Damage types#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Physical | 100 | Source range |
Skills#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Wrestling | 35–39 | Source range |
| Tactics | 5–15 | Source range |
| Magic Resist | 10 | Source range |
Difficulty notes#
- Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.
Loot eligibility#
No ordinary treasure theme requested
The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.
Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
| Loot request | Interpretation | Condition |
|---|---|---|
| PackItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } ) | Packs an explicit inventory or reward item: Left Arm, Right Arm, Torso, Bone, Rib Cage, Bone Pile. Its source conditions determine whether and when this occurs. | No condition in extracted rule |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Fame | 200 |
| Karma | -200 |
| Body | 3 |
| Base Sound ID | 471 |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 21 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:7
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:16Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:17Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:18Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:20Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:22Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:24Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:26Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:27Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:29Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:30Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:31Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:36Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:33Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:34Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:13Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:14
Category: Monsters and NPCs