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Cursed soul

From UO:PvE Wiki

Cursed soul is a monster or encounter npc. About D3–5.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationMonster or encounter NPC
DifficultyAbout D3–5
AIAI_Melee
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str20–40Source range
Dex40–60Source range
Int15–25Source range
Hits10–20Source range
Damage3–7Source range

Resistances#

AttributeValue or rangeInterpretation
Physical15–20Source range
Fire8–12Source range

Damage types#

AttributeValue or rangeInterpretation
Physical100Source range

Skills#

AttributeValue or rangeInterpretation
Wrestling35–39Source range
Tactics5–15Source range
Magic Resist10Source range

Difficulty notes#

  • Freshly constructed ordinary wild creature; no paragon conversion, control/summon scaling, equipped/stat offsets, spell effects or special runtime transformations. Endless Journey expansion branches assumed. Missing skill/resistance assignments use zero. Numeric interval endpoints may not co-occur.

Loot eligibility#

No ordinary treasure theme requested

The effective GenerateLoot method does not request an ordinary treasure theme. Do not show the tier gold/equipment table as a payout for this creature.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
PackItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } )Packs an explicit inventory or reward item: Left Arm, Right Arm, Torso, Bone, Rib Cage, Bone Pile. Its source conditions determine whether and when this occurs.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Fame200
Karma-200
Body3
Base Sound ID471

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 21 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:7
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:16
  7. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:17
  8. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:18
  9. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:20
  10. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:22
  11. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:24
  12. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:26
  13. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:27
  14. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:29
  15. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:30
  16. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:31
  17. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:36
  18. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:33
  19. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:34
  20. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:13
  21. Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs:14

Category: Monsters and NPCs