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Mardoth

From UO:PvE Wiki

Mardoth is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str100Source range
Dex100Source range
Int25Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Scripted drops and item transfers#

These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.

OperationMethodInterpretation and conditions
cont.DropItem(new PigIron(20))OnTalkPlaces a scripted item into a container: Pig Iron. Read the source conditions and method context.
cont.DropItem(new NoxCrystal(20))OnTalkPlaces a scripted item into a container: Nox Crystal. Read the source conditions and method context.
cont.DropItem(new BatWing(25))OnTalkPlaces a scripted item into a container: Bat Wing. Read the source conditions and method context.
cont.DropItem(new DaemonBlood(20))OnTalkPlaces a scripted item into a container: Daemon Blood. Read the source conditions and method context.
cont.DropItem(new GraveDust(20))OnTalkPlaces a scripted item into a container: Grave Dust. Read the source conditions and method context.
cont.DropItem(weapon)OnTalkPlaces a scripted item into a container. Read the source conditions and method context.
cont.DropItem(new BankCheck(2000))OnTalkPlaces a scripted item into a container: Bank Check. Read the source conditions and method context.
cont.DropItem(new EnchantedSextant())OnTalkPlaces a scripted item into a container: Enchanted Sextant. Read the source conditions and method context.
Gold: 100, 200InitOutfitRequests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse.

Starting inventory#

Inventory ruleCondition
AddItem(new Sandals(0x1))Unconditional
AddItem(new Robe(0x66D))Unconditional
AddItem(new BlackStaff())Unconditional
AddItem(new WizardsHat(0x1))Unconditional
AddItem(new BoneGloves { Hue = 0x66D })Unconditional
AddItem(new PlateGorget { Hue = 0x1 })Unconditional
AddItem(new VendorBuybackPack())Unconditional
AddItem(new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false })Unconditional
AddItem( Utility.Random(3) switch { 0 => new FancyShirt(GetRandomHue()), 1 => new Doublet(GetRandomHue()), _ => new Shirt(GetRandomHue()) // 2 } )Unconditional
AddItem( ShoeType switch { VendorShoeType.Shoes => new Shoes(GetShoeHue()), VendorShoeType.Boots => new Boots(GetShoeHue()), VendorShoeType.Sandals => new Sandals(GetShoeHue()), _ => new ThighBoots(GetShoeHue()) // ThighBoots } )Unconditional
AddItem( Utility.Random(6) switch { 0 => new ShortPants(GetRandomHue()), 1 => new Kilt(GetRandomHue()), 2 => new Kilt(GetRandomHue()), _ => new Skirt(GetRandomHue()) // 3-5 } )if (Female)
AddItem(Utility.RandomBool() ? new LongPants(GetRandomHue()) : new ShortPants(GetRandomHue()))else

Taming, resources and other properties#

PropertyValue
Bard Immunetrue
Is Invulnerabletrue

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 29 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:8
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:20
  7. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:127
  8. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:128
  9. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:129
  10. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:130
  11. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:131
  12. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:148
  13. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:150
  14. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:151
  15. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:896
  16. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:56
  17. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:57
  18. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:58
  19. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:59
  20. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:67
  21. Projects/UOContent/Engines/Quests/Dark Tides/Mobiles/Mardoth.cs:72
  22. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:77
  23. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:78
  24. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:855
  25. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:864
  26. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:881
  27. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:893
  28. Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:92
  29. Projects/UOContent/Engines/Quests/Core/BaseQuester.cs:37

Category: Monsters and NPCs