Uzeraan
From UO:PvE Wiki
Uzeraan is a service npc. 1.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Service NPC |
| Difficulty | 1 |
| AI | AI_Vendor |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 100 | Source range |
| Dex | 100 | Source range |
| Int | 25 | Source range |
Loot eligibility#
Excluded from ordinary encounter loot
The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.
No ordinary generated supplement through the excluded encounter path.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Scripted drops and item transfers#
These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.
| Operation | Method | Interpretation and conditions |
|---|---|---|
| cont.DropItem(new MarkScroll(5)) | OnTalk | Places a scripted item into a container: Mark Scroll. Read the source conditions and method context. if (player.Profession == 2) // magician |
| cont.DropItem(new RecallScroll(5)) | OnTalk | Places a scripted item into a container: Recall Scroll. Read the source conditions and method context. if (player.Profession == 2) // magician |
| cont.DropItem(new RecallRune()) | OnTalk | Places a scripted item into a container: Recall Rune. Read the source conditions and method context. if (player.Profession == 2) // magician |
| cont.DropItem(new Gold(300)) | OnTalk | Places a scripted item into a container: Gold. Read the source conditions and method context. else |
| cont.DropItem(new NightSightPotion()) | OnTalk | Places a scripted item into a container: Night Sight Potion. Read the source conditions and method context. else |
| cont.DropItem(new LesserHealPotion()) | OnTalk | Places a scripted item into a container: Lesser Heal Potion. Read the source conditions and method context. else |
| cont.DropItem(new TreasureMap(player.Young ? 0 : 1, Map.Trammel)) | OnDragDrop | Places a scripted item into a container: Treasure Map. Read the source conditions and method context. if (dropped is SchmendrickScrollOfPower) if (obj?.Completed == false) |
| cont.DropItem(new Shovel()) | OnDragDrop | Places a scripted item into a container: Shovel. Read the source conditions and method context. if (dropped is SchmendrickScrollOfPower) if (obj?.Completed == false) |
| cont.DropItem(new UzeraanTurmoilHorn()) | OnDragDrop | Places a scripted item into a container: Uzeraan Turmoil Horn. Read the source conditions and method context. if (dropped is SchmendrickScrollOfPower) if (obj?.Completed == false) |
| cont.DropItem(new BlackPearl(20)) | OnDragDrop | Places a scripted item into a container: Black Pearl. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new Bloodmoss(20)) | OnDragDrop | Places a scripted item into a container: Bloodmoss. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new Garlic(20)) | OnDragDrop | Places a scripted item into a container: Garlic. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new Ginseng(20)) | OnDragDrop | Places a scripted item into a container: Ginseng. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new MandrakeRoot(20)) | OnDragDrop | Places a scripted item into a container: Mandrake Root. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new Nightshade(20)) | OnDragDrop | Places a scripted item into a container: Nightshade. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new SulfurousAsh(20)) | OnDragDrop | Places a scripted item into a container: Sulfurous Ash. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new SpidersSilk(20)) | OnDragDrop | Places a scripted item into a container: Spiders Silk. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(Loot.RandomScroll(0, 23, SpellbookType.Regular)) | OnDragDrop | Places a scripted item into a container. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new Gold(300)) | OnDragDrop | Places a scripted item into a container: Gold. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) else |
| cont.DropItem(new Bandage(25)) | OnDragDrop | Places a scripted item into a container: Bandage. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) else |
| cont.DropItem(new LesserHealPotion()) | OnDragDrop | Places a scripted item into a container: Lesser Heal Potion. Read the source conditions and method context. else if (dropped is QuestFertileDirt) if (obj?.Completed == false) else |
| cont.DropItem(new ExplosionScroll(4)) | OnDragDrop | Places a scripted item into a container: Explosion Scroll. Read the source conditions and method context. else if (dropped is QuestDaemonBlood) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new MagicWizardsHat()) | OnDragDrop | Places a scripted item into a container: Magic Wizards Hat. Read the source conditions and method context. else if (dropped is QuestDaemonBlood) if (obj?.Completed == false) if (player.Profession == 2) // magician |
| cont.DropItem(new BankCheck(2000)) | OnDragDrop | Places a scripted item into a container: Bank Check. Read the source conditions and method context. else if (dropped is QuestDaemonBone) if (obj?.Completed == false) |
| cont.DropItem(new EnchantedSextant()) | OnDragDrop | Places a scripted item into a container: Enchanted Sextant. Read the source conditions and method context. else if (dropped is QuestDaemonBone) if (obj?.Completed == false) |
| Gold: 100, 200 | InitOutfit | Requests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse. |
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new Robe(0x4DD)) | Unconditional |
| AddItem(new WizardsHat(0x8A5)) | Unconditional |
| AddItem(new Shoes(0x8A5)) | Unconditional |
| AddItem(staff) | Unconditional |
| AddItem(new VendorBuybackPack()) | Unconditional |
| AddItem(new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false }) | Unconditional |
| AddItem( Utility.Random(3) switch { 0 => new FancyShirt(GetRandomHue()), 1 => new Doublet(GetRandomHue()), _ => new Shirt(GetRandomHue()) // 2 } ) | Unconditional |
| AddItem( ShoeType switch { VendorShoeType.Shoes => new Shoes(GetShoeHue()), VendorShoeType.Boots => new Boots(GetShoeHue()), VendorShoeType.Sandals => new Sandals(GetShoeHue()), _ => new ThighBoots(GetShoeHue()) // ThighBoots } ) | Unconditional |
| AddItem( Utility.Random(6) switch { 0 => new ShortPants(GetRandomHue()), 1 => new Kilt(GetRandomHue()), 2 => new Kilt(GetRandomHue()), _ => new Skirt(GetRandomHue()) // 3-5 } ) | if (Female) |
| AddItem(Utility.RandomBool() ? new LongPants(GetRandomHue()) : new ShortPants(GetRandomHue())) | else |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Bard Immune | true |
| Is Invulnerable | true |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 44 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:8
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:20Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:121Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:122Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:125Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:130Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:133Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:134Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:227Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:228Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:229Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:254Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:255Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:256Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:257Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:258Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:259Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:260Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:261Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:265Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:270Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:271Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:275Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:304Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:305Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:357Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:358Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:896Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:30Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:31Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:32Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Uzeraan.cs:45Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:77Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:78Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:855Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:864Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:881Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:893Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:92Projects/UOContent/Engines/Quests/Core/BaseQuester.cs:37
Category: Monsters and NPCs