Grizelda
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Grizelda is a service npc. 1.
Development source reviewed on 29 October 2026. In-game availability is unverified.
At a glance#
| Property | Value |
|---|---|
| Classification | Service NPC |
| Difficulty | 1 |
| AI | AI_Vendor |
| Taming | Not marked tameable |
| Minimum taming skill | Not specified |
| Control slots | Not specified |
Attributes and damage#
| Attribute | Value or range | Interpretation |
|---|---|---|
| Str | 100 | Source range |
| Dex | 100 | Source range |
| Int | 25 | Source range |
Loot eligibility#
Excluded from ordinary encounter loot
The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.
No ordinary generated supplement through the excluded encounter path.
This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.
- Creature is not deleted or a player.
- Creature is not summoned, controlled or bonded.
- Creature has no recorded owners.
- NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
- Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.
Loot and special drops#
Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.
Drop rules#
No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.
Scripted drops and item transfers#
These operations occur in the named methods. They can describe encounter rewards, service transactions or other item transfers; they are not an unconditional corpse-drop list.
| Operation | Method | Interpretation and conditions |
|---|---|---|
| cont.DropItem(new BlackPearl(30)) | OnTalk | Places a scripted item into a container: Black Pearl. Read the source conditions and method context. |
| cont.DropItem(new Bloodmoss(30)) | OnTalk | Places a scripted item into a container: Bloodmoss. Read the source conditions and method context. |
| cont.DropItem(new Garlic(30)) | OnTalk | Places a scripted item into a container: Garlic. Read the source conditions and method context. |
| cont.DropItem(new Ginseng(30)) | OnTalk | Places a scripted item into a container: Ginseng. Read the source conditions and method context. |
| cont.DropItem(new MandrakeRoot(30)) | OnTalk | Places a scripted item into a container: Mandrake Root. Read the source conditions and method context. |
| cont.DropItem(new Nightshade(30)) | OnTalk | Places a scripted item into a container: Nightshade. Read the source conditions and method context. |
| cont.DropItem(new SulfurousAsh(30)) | OnTalk | Places a scripted item into a container: Sulfurous Ash. Read the source conditions and method context. |
| cont.DropItem(new SpidersSilk(30)) | OnTalk | Places a scripted item into a container: Spiders Silk. Read the source conditions and method context. |
| cont.DropItem(new Cauldron()) | OnTalk | Places a scripted item into a container: Cauldron. Read the source conditions and method context. |
| cont.DropItem(new MoonfireBrew()) | OnTalk | Places a scripted item into a container: Moonfire Brew. Read the source conditions and method context. |
| cont.DropItem(new TreasureMap(Utility.RandomMinMax(1, 4), Map)) | OnTalk | Places a scripted item into a container: Treasure Map. Read the source conditions and method context. |
| cont.DropItem(new Gold(2000, 2200)) | OnTalk | Places a scripted item into a container: Gold. Read the source conditions and method context. |
| cont.DropItem(weapon) | OnTalk | Places a scripted item into a container. Read the source conditions and method context. if (Utility.RandomBool()) |
| cont.DropItem(item) | OnTalk | Places a scripted item into a container. Read the source conditions and method context. else |
| cont.DropItem(new HangoverCure()) | OnTalk | Places a scripted item into a container: Hangover Cure. Read the source conditions and method context. if (player.BAC > 0) |
| Gold: 100, 200 | InitOutfit | Requests gold through the shared pocket-gold cap; the expression is not an additional guaranteed purse. |
Starting inventory#
| Inventory rule | Condition |
|---|---|
| AddItem(new Robe(0x1)) | Unconditional |
| AddItem(new Sandals()) | Unconditional |
| AddItem(new WizardsHat(0x1)) | Unconditional |
| AddItem(new GoldBracelet()) | Unconditional |
| AddItem(staff) | Unconditional |
| AddItem(new VendorBuybackPack()) | Unconditional |
| AddItem(new Backpack { Layer = Layer.ShopResale, Movable = false, Visible = false }) | Unconditional |
| AddItem( Utility.Random(3) switch { 0 => new FancyShirt(GetRandomHue()), 1 => new Doublet(GetRandomHue()), _ => new Shirt(GetRandomHue()) // 2 } ) | Unconditional |
| AddItem( ShoeType switch { VendorShoeType.Shoes => new Shoes(GetShoeHue()), VendorShoeType.Boots => new Boots(GetShoeHue()), VendorShoeType.Sandals => new Sandals(GetShoeHue()), _ => new ThighBoots(GetShoeHue()) // ThighBoots } ) | Unconditional |
| AddItem( Utility.Random(6) switch { 0 => new ShortPants(GetRandomHue()), 1 => new Kilt(GetRandomHue()), 2 => new Kilt(GetRandomHue()), _ => new Skirt(GetRandomHue()) // 3-5 } ) | if (Female) |
| AddItem(Utility.RandomBool() ? new LongPants(GetRandomHue()) : new ShortPants(GetRandomHue())) | else |
Taming, resources and other properties#
| Property | Value |
|---|---|
| Bard Immune | true |
| Is Invulnerable | true |
Notes#
- Source type availability does not establish a live spawn, location or current world count.
Source notes
Show 35 references
These references identify the reviewed shard files. Source presence does not establish live availability.
Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:8
Type declarationProjects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:21Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:118Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:119Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:120Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:121Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:122Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:123Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:124Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:125Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:127Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:128Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:129Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:130Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:147Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:175Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:180Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:896Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:31Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:32Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:33Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:34Projects/UOContent/Engines/Quests/Witch Apprentice/Mobiles/Grizelda.cs:40Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:77Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:78Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:855Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:864Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:881Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:893Projects/UOContent/Mobiles/Vendors/BaseVendor.cs:92Projects/UOContent/Engines/Quests/Core/BaseQuester.cs:37
Category: Monsters and NPCs