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Expedition Creature

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Expedition Creature is a scripted expedition. D2–95 assigned by the expedition.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationScripted expedition
DifficultyD2–95 assigned by the expedition
AIAI_Melee
TamingConditional or disabled in source
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
StrSetStr(50+rating*3)Dynamic source rule
DexSetDex(60+rating)Dynamic source rule
IntSetInt(20+rating)Dynamic source rule
HitsSetHits(elite ? hp*2 : hp)Dynamic source rule
DamageSetDamage(4+rating/6,8+rating/4)Dynamic source rule

Resistances#

AttributeValue or rangeInterpretation
resistanceSetResistance(resistance,rating/2)Dynamic source rule

Skills#

AttributeValue or rangeInterpretation
WrestlingSetSkill(SkillName.Wrestling,40+rating)Dynamic source rule
TacticsSetSkill(SkillName.Tactics,40+rating)Dynamic source rule
Magic ResistSetSkill(SkillName.MagicResist,rating)Dynamic source rule

Loot eligibility#

Ordinary treasure is conditional on encounter eligibility

One shared difficulty gold/equipment budget can apply when the requested treasure theme is reached and all runtime eligibility checks pass. Conditions on the source loot calls still apply.

Requested gem, potion and scroll supplements use their separate theme/AI/body checks and one shared optional-supplement roll.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Difficulty-based loot budget#

For eligible wild creatures that request treasure, the difficulty system replaces ordinary gold and equipment rolls with one budget. A difficulty estimate crossing a tier boundary shows every possible tier. The eligibility and source-call conditions above still apply.

DifficultyGold budgetGuaranteed equipmentExtra item chancePropertiesIntensity
D1–102–8010%10–10
D11–2012–30018%15–20
D21–4035–90035%1–215–35
D41–60100–220055%2–325–55
D61–80250–550135%3–445–75
D81–99600–1,200170%4–560–90

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

Loot requestInterpretationCondition
1 × Rich loot themeRequests ordinary treasure within one shared difficulty budget; repeated pack requests do not multiply the payout.No condition in extracted rule

Taming, resources and other properties#

PropertyValue
Tamablefalse
Famerating*100
Karma-rating*100
Bodyelite ? 147 : 50

Conditional stat definitions#

AttributeSource ruleCondition
StrSetStr(50+rating*3)Dynamic or inherited
DexSetDex(60+rating)Dynamic or inherited
IntSetInt(20+rating)Dynamic or inherited
HitsSetHits(elite ? hp*2 : hp)Dynamic or inherited
DamageSetDamage(4+rating/6,8+rating/4)Dynamic or inherited
Resistance.resistanceSetResistance(resistance,rating/2)foreach(var resistance in Enum.GetValues<ResistanceType>())
Skill.WrestlingSetSkill(SkillName.Wrestling,40+rating)Dynamic or inherited
Skill.TacticsSetSkill(SkillName.Tactics,40+rating)Dynamic or inherited
Skill.Magic ResistSetSkill(SkillName.MagicResist,rating)Dynamic or inherited

Notes#

  • Source type availability does not establish a live spawn, location or current world count.

Related references#

Source notes

Show 13 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/Progression/Expeditions.cs:244
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/Progression/Expeditions.cs:256
  7. Projects/UOContent/Engines/Progression/Expeditions.cs:258
  8. Projects/UOContent/Engines/Progression/Expeditions.cs:259
  9. Projects/UOContent/Engines/Progression/Expeditions.cs:260
  10. Projects/UOContent/Engines/Progression/Expeditions.cs:261
  11. Projects/UOContent/Engines/Progression/Expeditions.cs:264
  12. Projects/UOContent/Engines/Progression/Expeditions.cs:262
  13. Projects/UOContent/Engines/Progression/Expeditions.cs:255

Category: Monsters and NPCs