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Nedrick

From UO:PvE Wiki

Nedrick is a service npc. 1.

Development source reviewed on 29 October 2026. In-game availability is unverified.

At a glance#

PropertyValue
ClassificationService NPC
Difficulty1
AIAI_Vendor
TamingNot marked tameable
Minimum taming skillNot specified
Control slotsNot specified

Attributes and damage#

AttributeValue or rangeInterpretation
Str70–80Source range
Dex50–60Source range
Int60–70Source range

Loot eligibility#

Excluded from ordinary encounter loot

The shared ordinary encounter-loot path excludes this source class or constant property. Banking, vendor, carried-inventory and other scripted item operations are not corpse-drop promises.

No ordinary generated supplement through the excluded encounter path.

This evaluates definite source exclusions and requested themes. It does not inspect live ownership, summoned status, corpse contents or world spawns.

  • Creature is not deleted or a player.
  • Creature is not summoned, controlled or bonded.
  • Creature has no recorded owners.
  • NoKillAwards, IsInvulnerable and Blessed must all be false at generation time.
  • Ordinary loot is generated only once; existing generated gold and ordinary equipment consume that budget.

Loot and special drops#

Source calls describe requested themes, conditions and inventory. Ordinary equipment/gold are reconciled through DifficultyLoot; these calls are not additive guaranteed payouts. Runtime dispatch and conditional special rewards still apply.

Drop rules#

No explicit drop request was extracted for this type. Inherited or encounter-driven behavior may still apply.

Starting inventory#

Inventory ruleCondition
AddItem(new Boots())Unconditional
AddItem(new LongPants(Utility.RandomNondyedHue()))Unconditional
AddItem(new FancyShirt(Utility.RandomNondyedHue()))Unconditional

Taming, resources and other properties#

PropertyValue
Is Invulnerabletrue

Notes#

  • Source type availability does not establish a live spawn, location or current world count.
  • Invulnerable noncombat source NPC; classification is based on the fixed minimal-difficulty rule.

Related references#

Source notes

Show 12 references

These references identify the reviewed shard files. Source presence does not establish live availability.

  1. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:313
    Type declaration
  2. Projects/UOContent/Mobiles/Difficulty/NpcDifficulty.cs:25
  3. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:29
  4. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:37
  5. Projects/UOContent/Mobiles/Difficulty/DifficultyLoot.cs:314
  6. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:364
  7. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:365
  8. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:366
  9. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:357
  10. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:358
  11. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:359
  12. Projects/UOContent/Engines/ML Quests/Mobiles/BoonCollector.cs:22

Category: Monsters and NPCs